{"users":[{"id":9,"username":"Stephen_Ellis","name":"Stephen_Ellis","avatar_template":"/user_avatar/forums.unrealengine.com/stephen_ellis/{size}/983737_2.png","primary_group_name":"Epic_Games_Inc","admin":true,"moderator":true,"trust_level":2,"unreal_badges":"1,2,5,6"},{"id":1289189,"username":"Ben_Hurlbut","name":"Ben_Hurlbut","avatar_template":"https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png","primary_group_name":"Registered_Users_Approved","trust_level":1,"unreal_badges":null},{"id":468669,"username":"BaBaDuckie","name":"BaBaDuckie","avatar_template":"https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png","primary_group_name":"Registered_Users","trust_level":1,"unreal_badges":null},{"id":6270851,"username":"Taykend","name":"Taykend","avatar_template":"https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png","trust_level":1,"unreal_badges":null},{"id":7423430,"username":"rswut","name":"rswut","avatar_template":"https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png","trust_level":0,"unreal_badges":null},{"id":1459204,"username":"UE_FlavienP","name":"UE_FlavienP","avatar_template":"/user_avatar/forums.unrealengine.com/ue_flavienp/{size}/1194546_2.png","primary_group_name":"Epic_Games_Inc","trust_level":3,"unreal_badges":"1,5,6"},{"id":272901,"username":"S-Dot","name":"S-Dot","avatar_template":"/user_avatar/forums.unrealengine.com/s-dot/{size}/1194599_2.png","primary_group_name":"Registered_Users_Approved","trust_level":2,"unreal_badges":"5"},{"id":3598222,"username":"OB-da-OG","name":"OB-da-OG","avatar_template":"https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png","primary_group_name":"Registered_Users","trust_level":2,"unreal_badges":null},{"id":2251435,"username":"Omri1324","name":"Omri1324","avatar_template":"https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png","primary_group_name":"Registered_Users_Approved","trust_level":2,"unreal_badges":null},{"id":6114181,"username":"vampirate1782","name":"Tiffany W.","avatar_template":"/user_avatar/forums.unrealengine.com/vampirate1782/{size}/732125_2.png","trust_level":2,"unreal_badges":null},{"id":7576515,"username":"seriouslyjames","name":"seriouslyjames","avatar_template":"https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png","trust_level":0,"unreal_badges":null},{"id":6345091,"username":"Sam_stuartosman","name":"Sam_stuartosman","avatar_template":"https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png","trust_level":3,"unreal_badges":null},{"id":3261095,"username":"Dumple1","name":"Stoyan Dimitrov","avatar_template":"https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png","primary_group_name":"Registered_Users_Approved","trust_level":2,"unreal_badges":null},{"id":3439799,"username":"M.B.I.7","name":"M.B.I.7","avatar_template":"/user_avatar/forums.unrealengine.com/m.b.i.7/{size}/675917_2.png","primary_group_name":"Registered_Users","trust_level":2,"unreal_badges":null},{"id":6067801,"username":"AnttiNu","name":"AnttiNu","avatar_template":"https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png","trust_level":2,"unreal_badges":null},{"id":6236113,"username":"Ceragan","name":"Ceragän","avatar_template":"https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png","trust_level":0,"unreal_badges":null},{"id":29935,"username":"YORGOS","name":"YORGOS","avatar_template":"/user_avatar/forums.unrealengine.com/yorgos/{size}/947658_2.png","primary_group_name":"Registered_Users_Approved","trust_level":2,"unreal_badges":null},{"id":7473895,"username":"Xyndicate","name":"Xyndicate","avatar_template":"https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png","trust_level":1,"unreal_badges":null},{"id":7014943,"username":"Enveek","name":"Enveek","avatar_template":"https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png","trust_level":1,"unreal_badges":null},{"id":6097764,"username":"Ritterbecks","name":"Ritterbecks","avatar_template":"/user_avatar/forums.unrealengine.com/ritterbecks/{size}/593546_2.png","trust_level":2,"unreal_badges":null},{"id":4438126,"username":"Casper_AP","name":"Casper_AP","avatar_template":"https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png","trust_level":2,"unreal_badges":null},{"id":3344215,"username":"9Evgeny9","name":"9Evgeny9","avatar_template":"https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png","primary_group_name":"Registered_Users_Approved","trust_level":2,"unreal_badges":null},{"id":4218887,"username":"PeteFavinger","name":"PeteFavinger","avatar_template":"https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png","primary_group_name":"Registered_Users","trust_level":1,"unreal_badges":null},{"id":7749700,"username":"cartergray234","name":"cartergray234","avatar_template":"https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png","trust_level":1,"unreal_badges":null},{"id":7055557,"username":"aguerrero.work","name":"aguerrero.work","avatar_template":"https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png","trust_level":0,"unreal_badges":null},{"id":7232213,"username":"GuillotineStudio","name":"GuillotineStudio","avatar_template":"https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png","trust_level":1,"unreal_badges":null},{"id":2242770,"username":"ClockworkOcean","name":"ClockworkOcean","avatar_template":"/user_avatar/forums.unrealengine.com/clockworkocean/{size}/1169999_2.png","primary_group_name":"Registered_Users_Approved","trust_level":2,"unreal_badges":"0,5,6"},{"id":129643,"username":"Shmoopy1701","name":"Shmoopy1701","avatar_template":"/user_avatar/forums.unrealengine.com/shmoopy1701/{size}/1194536_2.png","primary_group_name":"Registered_Users_Approved","trust_level":2,"unreal_badges":"5"},{"id":7740109,"username":"Cold_In_July","name":"Cold_In_July","avatar_template":"https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png","trust_level":0,"unreal_badges":null},{"id":7541944,"username":"Petrichora","name":"Petrichora","avatar_template":"https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png","trust_level":1,"unreal_badges":null},{"id":7563045,"username":"Bobby_Greathead","name":"Bobby_Greathead","avatar_template":"https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png","trust_level":1,"unreal_badges":null},{"id":7704593,"username":"Tiono_Stoop","name":"Tiono_Stoop","avatar_template":"https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png","trust_level":2,"unreal_badges":null},{"id":421799,"username":"crashcaustic","name":"LucidVision","avatar_template":"https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png","primary_group_name":"Registered_Users","trust_level":1,"unreal_badges":null},{"id":7664761,"username":"Jac_Freeman","name":"Jac_Freeman","avatar_template":"https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png","trust_level":0,"unreal_badges":null},{"id":6271308,"username":"brs-sebascova","name":"brs-sebascova","avatar_template":"/user_avatar/forums.unrealengine.com/brs-sebascova/{size}/1052483_2.png","moderator":true,"trust_level":3,"unreal_badges":"2"},{"id":5100437,"username":"ntoldiRB1","name":"ntoldiRB1","avatar_template":"https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png","trust_level":1,"unreal_badges":null},{"id":6726706,"username":"RB_Brendan","name":"RB_Brendan","avatar_template":"https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png","trust_level":2,"unreal_badges":null},{"id":5096225,"username":"Skilja","name":null,"avatar_template":"https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png","trust_level":1,"unreal_badges":null},{"id":6904158,"username":"CRtech1462","name":"CRtech1462","avatar_template":"https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png","trust_level":1,"unreal_badges":null},{"id":2631,"username":"Everynone","name":"Everynone","avatar_template":"/user_avatar/forums.unrealengine.com/everynone/{size}/1135017_2.png","primary_group_name":"Registered_Users_Approved","trust_level":2,"unreal_badges":"0,5,6"},{"id":7493591,"username":"Saurav_bora","name":"Saurav_bora","avatar_template":"https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png","trust_level":2,"unreal_badges":null},{"id":136433,"username":"hassossah","name":"hassossah","avatar_template":"https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png","primary_group_name":"Registered_Users","trust_level":1,"unreal_badges":null},{"id":7542182,"username":"sufianshihab","name":"sufianshihab","avatar_template":"https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png","trust_level":0,"unreal_badges":null},{"id":6069318,"username":"LeonServais","name":"LeonServais","avatar_template":"https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png","trust_level":1,"unreal_badges":null},{"id":394325,"username":"Pantoth","name":"Pantoth","avatar_template":"/user_avatar/forums.unrealengine.com/pantoth/{size}/1194538_2.png","primary_group_name":"Registered_Users_Approved","trust_level":2,"unreal_badges":"5"},{"id":7064486,"username":"Kratos_again","name":"Kratos_again","avatar_template":"https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png","trust_level":2,"unreal_badges":null},{"id":6717276,"username":"SupremeFirulais","name":"SupremeFirulais","avatar_template":"https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png","trust_level":2,"unreal_badges":null},{"id":3850954,"username":"maupirox","name":"maupirox","avatar_template":"https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png","primary_group_name":"Registered_Users","trust_level":1,"unreal_badges":null},{"id":7695480,"username":"Arch_Design_10","name":"Arch_Design_10","avatar_template":"https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png","trust_level":0,"unreal_badges":null},{"id":4220842,"username":"Stephen.Phillips","name":"Stephen Phillips","avatar_template":"/user_avatar/forums.unrealengine.com/stephen.phillips/{size}/991615_2.png","primary_group_name":"Epic_Games_Inc","trust_level":2,"unreal_badges":"5,13"},{"id":6098539,"username":"berliner99","name":"berliner99","avatar_template":"https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png","trust_level":1,"unreal_badges":null},{"id":6778089,"username":"LandouDesign","name":"Landou Design","avatar_template":"https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png","trust_level":0,"unreal_badges":null},{"id":3265543,"username":"Kazzagaz","name":"Karen Gazzard","avatar_template":"https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png","primary_group_name":"Registered_Users","trust_level":1,"unreal_badges":null},{"id":3928465,"username":"2_Dsy","name":"2_Dsy","avatar_template":"https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png","primary_group_name":"Registered_Users","trust_level":2,"unreal_badges":null},{"id":7682282,"username":"AsadG2","name":"AsadG2","avatar_template":"https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png","trust_level":1,"unreal_badges":null},{"id":37929,"username":"anonymous_user_ef247361","name":"anonymous_user_ef247361","avatar_template":"https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png","primary_group_name":"Registered_Users_Approved","trust_level":1,"unreal_badges":null},{"id":4293,"username":"Spaehling","name":"Spaehling","avatar_template":"/user_avatar/forums.unrealengine.com/spaehling/{size}/251678_2.png","primary_group_name":"Registered_Users_Approved","trust_level":2,"unreal_badges":null},{"id":2604263,"username":"Bhoutei","name":"Bhoutei","avatar_template":"/user_avatar/forums.unrealengine.com/bhoutei/{size}/743593_2.png","primary_group_name":"Registered_Users_Approved","trust_level":2,"unreal_badges":null},{"id":937158,"username":"Vinod.L","name":"Vinod.L","avatar_template":"https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png","primary_group_name":"Registered_Users","trust_level":1,"unreal_badges":null},{"id":8280,"username":"PDubulous","name":"PDubulous","avatar_template":"/user_avatar/forums.unrealengine.com/pdubulous/{size}/1194655_2.png","primary_group_name":"Registered_Users_Approved","trust_level":2,"unreal_badges":"5"},{"id":336741,"username":"Bob_Mints","name":"Bob_Mints","avatar_template":"https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png","primary_group_name":"Registered_Users","trust_level":1,"unreal_badges":null},{"id":6125820,"username":"jcfnavc4d","name":"jcfnavc4d","avatar_template":"https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png","trust_level":1,"unreal_badges":null},{"id":6207675,"username":"hbeckQ4D","name":"hbeckQ4D","avatar_template":"https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png","trust_level":1,"unreal_badges":null},{"id":437132,"username":"AlienRenders","name":"AlienRenders","avatar_template":"https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png","primary_group_name":"Registered_Users_Approved","trust_level":2,"unreal_badges":"5,6"},{"id":5431814,"username":"neuromancer_mad","name":"neuromancer_mad","avatar_template":"https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png","trust_level":1,"unreal_badges":null}],"primary_groups":[{"id":69,"name":"Epic_Games_Inc"},{"id":33,"name":"Registered_Users_Approved"},{"id":16,"name":"Registered_Users"}],"flair_groups":[],"topic_list":{"can_create_topic":false,"more_topics_url":"/c/development-discussion/architectural-and-design-visualization/37?page=1","per_page":30,"top_tags":[{"id":705,"name":"unreal-engine","slug":"unreal-engine"},{"id":53,"name":"question","slug":"question"},{"id":1305,"name":"architecture","slug":"architecture"},{"id":7201,"name":"archviz","slug":"archviz"},{"id":11045,"name":"UE5-0","slug":"ue5-0"},{"id":170,"name":"Rendering","slug":"rendering"},{"id":120,"name":"Lighting","slug":"lighting"},{"id":59,"name":"UE4","slug":"ue4"},{"id":26,"name":"Blueprint","slug":"blueprint"},{"id":11409,"name":"twinmotion","slug":"twinmotion"},{"id":57,"name":"editor","slug":"editor"},{"id":36,"name":"UE4-27","slug":"ue4-27"},{"id":64,"name":"bug-report","slug":"bug-report"},{"id":10460,"name":"Datasmith","slug":"datasmith"},{"id":63,"name":"crash","slug":"crash"},{"id":1,"name":"UE4-26","slug":"ue4-26"},{"id":58,"name":"CPP","slug":"cpp"},{"id":499,"name":"error","slug":"error"},{"id":28,"name":"General","slug":"general"},{"id":30,"name":"Lumen","slug":"lumen"},{"id":8121,"name":"oculus-vr","slug":"oculus-vr"},{"id":40,"name":"Android","slug":"android"},{"id":2350,"name":"visualization","slug":"visualization"},{"id":29,"name":"Nanite","slug":"nanite"},{"id":100,"name":"Reflections","slug":"reflections"},{"id":6367,"name":"Revit","slug":"revit"},{"id":3008,"name":"Sketchup","slug":"sketchup"},{"id":3893,"name":"UMG","slug":"umg"},{"id":1306,"name":"design","slug":"design"},{"id":11425,"name":"fortnite","slug":"fortnite"},{"id":1723,"name":"Widget","slug":"widget"},{"id":67,"name":"feedback","slug":"feedback"},{"id":82,"name":"Foliage","slug":"foliage"},{"id":968,"name":"glass","slug":"glass"},{"id":672,"name":"import","slug":"import"},{"id":1144,"name":"Lightmap","slug":"lightmap"},{"id":486,"name":"3DS-Max","slug":"3ds-max"},{"id":2918,"name":"baked-lighting","slug":"baked-lighting"},{"id":498,"name":"build","slug":"build"},{"id":970,"name":"configuration","slug":"configuration"},{"id":11459,"name":"fortnite-creative","slug":"fortnite-creative"},{"id":11082,"name":"metahuman","slug":"metahuman"},{"id":60,"name":"packaging-projects","slug":"packaging-projects"},{"id":11338,"name":"Path-Tracing","slug":"path-tracing"},{"id":1006,"name":"Render","slug":"render"},{"id":2075,"name":"royalties","slug":"royalties"},{"id":360,"name":"translucent","slug":"translucent"},{"id":3587,"name":"Android-Packaging","slug":"android-packaging"},{"id":11523,"name":"Epic-Pro-Support","slug":"epic-pro-support"},{"id":13,"name":"FeatureRequest","slug":"featurerequest"},{"id":8603,"name":"fps-drop","slug":"fps-drop"}],"topics":[{"fancy_title":"Please post all Twinmotion discussion and issues to twinmotionhelp.epicgames.com","id":133175,"title":"Please post all Twinmotion discussion and issues to twinmotionhelp.epicgames.com","slug":"please-post-all-twinmotion-discussion-and-issues-to-twinmotionhelp-epicgames-com","posts_count":1,"reply_count":0,"highest_post_number":1,"image_url":null,"created_at":"2019-11-08T14:31:38.000Z","last_posted_at":"2019-11-08T14:31:38.000Z","bumped":true,"bumped_at":"2024-03-22T17:07:22.670Z","archetype":"regular","unseen":false,"pinned":true,"unpinned":null,"excerpt":"This forum here is intended specifically for the Unreal Engine software. \nIf using Twinmotion, please post all Twinmotion discussion and issues to Twinmotion \nEDIT 2024: We’ve updated our community since this was origina&hellip;","visible":true,"closed":true,"archived":false,"bookmarked":null,"liked":null,"thumbnails":null,"tags":[{"id":705,"name":"unreal-engine","slug":"unreal-engine"}],"tags_descriptions":{},"views":6922,"like_count":3,"has_summary":false,"last_poster_username":"Stephen_Ellis","category_id":37,"op_like_count":3,"pinned_globally":false,"featured_link":null,"has_accepted_answer":false,"can_vote":false,"posters":[{"extras":"latest single","description":"Original Poster, Most Recent Poster","user_id":9,"primary_group_id":69,"flair_group_id":null}]},{"fancy_title":"Error 2872 when trying to install datasmith exporter for SketchUp 5.8","id":2742037,"title":"Error 2872 when trying to install datasmith exporter for SketchUp 5.8","slug":"error-2872-when-trying-to-install-datasmith-exporter-for-sketchup-5-8","posts_count":3,"reply_count":1,"highest_post_number":3,"image_url":null,"created_at":"2026-08-07T20:47:07.002Z","last_posted_at":"2026-08-10T13:52:15.611Z","bumped":true,"bumped_at":"2026-08-10T13:52:15.611Z","archetype":"regular","unseen":false,"pinned":false,"unpinned":null,"excerpt":"I keep getting error 2872 when trying to install the latest exporter for SketchUp (UnrealDatasmithSketchUpExporter_5_8_100). I can install and uninstall the previous version I was using (UnrealDatasmithSketchUpExporter_5&hellip;","visible":true,"closed":false,"archived":false,"bookmarked":null,"liked":null,"thumbnails":null,"tags":[{"id":705,"name":"unreal-engine","slug":"unreal-engine"},{"id":53,"name":"question","slug":"question"}],"tags_descriptions":{},"views":61,"like_count":0,"has_summary":false,"last_poster_username":"Ben_Hurlbut","category_id":37,"op_like_count":0,"pinned_globally":false,"featured_link":null,"has_accepted_answer":false,"can_vote":false,"posters":[{"extras":"latest","description":"Original Poster, Most Recent Poster","user_id":1289189,"primary_group_id":33,"flair_group_id":null},{"extras":null,"description":"Recent Poster","user_id":468669,"primary_group_id":16,"flair_group_id":null}]},{"fancy_title":"Twinmotion support on sub-object materials?","id":2347445,"title":"Twinmotion support on sub-object materials?","slug":"twinmotion-support-on-sub-object-materials","posts_count":15,"reply_count":8,"highest_post_number":15,"image_url":null,"created_at":"2025-02-20T22:09:59.577Z","last_posted_at":"2026-08-07T12:23:21.495Z","bumped":true,"bumped_at":"2026-08-07T12:23:21.495Z","archetype":"regular","unseen":false,"pinned":false,"unpinned":null,"excerpt":"Hello. \nI’m struggling to render a modeling made in Rhino in Twinmotion. The renderer doesn’t seem to understand the workflow of sub-object materials (Ctrl + Shift) from rhino. \nI found other topic here about the same is&hellip;","visible":true,"closed":false,"archived":false,"bookmarked":null,"liked":null,"thumbnails":null,"tags":[{"id":11409,"name":"twinmotion","slug":"twinmotion"},{"id":10460,"name":"Datasmith","slug":"datasmith"}],"tags_descriptions":{"twinmotion":"","Datasmith":""},"views":335,"like_count":3,"has_summary":false,"last_poster_username":"Taykend","category_id":37,"op_like_count":0,"pinned_globally":false,"featured_link":null,"has_accepted_answer":false,"can_vote":false,"posters":[{"extras":"latest","description":"Original Poster, Most Recent Poster","user_id":6270851,"primary_group_id":null,"flair_group_id":null},{"extras":null,"description":"Recent Poster","user_id":7423430,"primary_group_id":null,"flair_group_id":null},{"extras":null,"description":"Recent Poster","user_id":1459204,"primary_group_id":69,"flair_group_id":null}]},{"fancy_title":"Marketplace Kitchen Builder Blueprint","id":653058,"title":"Marketplace Kitchen Builder Blueprint","slug":"marketplace-kitchen-builder-blueprint","posts_count":10,"reply_count":3,"highest_post_number":10,"image_url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/6/b/9/6b9da5ce01007b1363d0cde6dfd8af9b84b2268f_2_1024x576.jpeg","created_at":"2022-09-21T04:05:42.487Z","last_posted_at":"2026-07-23T10:15:19.292Z","bumped":true,"bumped_at":"2026-07-23T10:15:19.292Z","archetype":"regular","unseen":false,"pinned":false,"unpinned":null,"excerpt":"As the title says. I’m currently working on a blueprint that allows you to quickly build a kitchen with cabinets and appliances. Work in progress! \nPlease let me know what you think.","visible":true,"closed":false,"archived":false,"bookmarked":null,"liked":null,"thumbnails":[{"max_width":null,"max_height":null,"width":1280,"height":720,"url":"https://d3kjluh73b9h9o.cloudfront.net/original/4X/6/b/9/6b9da5ce01007b1363d0cde6dfd8af9b84b2268f.jpeg"},{"max_width":1024,"max_height":1024,"width":1024,"height":576,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/6/b/9/6b9da5ce01007b1363d0cde6dfd8af9b84b2268f_2_1024x576.jpeg"},{"max_width":800,"max_height":800,"width":800,"height":450,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/6/b/9/6b9da5ce01007b1363d0cde6dfd8af9b84b2268f_2_800x450.jpeg"},{"max_width":600,"max_height":600,"width":600,"height":337,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/6/b/9/6b9da5ce01007b1363d0cde6dfd8af9b84b2268f_2_600x337.jpeg"},{"max_width":400,"max_height":400,"width":400,"height":225,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/6/b/9/6b9da5ce01007b1363d0cde6dfd8af9b84b2268f_2_400x225.jpeg"},{"max_width":300,"max_height":300,"width":300,"height":168,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/6/b/9/6b9da5ce01007b1363d0cde6dfd8af9b84b2268f_2_300x168.jpeg"},{"max_width":200,"max_height":200,"width":200,"height":112,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/6/b/9/6b9da5ce01007b1363d0cde6dfd8af9b84b2268f_2_200x112.jpeg"}],"tags":[{"id":705,"name":"unreal-engine","slug":"unreal-engine"}],"tags_descriptions":{},"views":1084,"like_count":7,"has_summary":false,"last_poster_username":"S-Dot","category_id":37,"op_like_count":4,"pinned_globally":false,"featured_link":null,"has_accepted_answer":false,"can_vote":false,"posters":[{"extras":"latest","description":"Original Poster, Most Recent Poster","user_id":272901,"primary_group_id":33,"flair_group_id":null},{"extras":null,"description":"Frequent Poster","user_id":3598222,"primary_group_id":16,"flair_group_id":null},{"extras":null,"description":"Recent Poster","user_id":2251435,"primary_group_id":33,"flair_group_id":null},{"extras":null,"description":"Recent Poster","user_id":6114181,"primary_group_id":null,"flair_group_id":null}]},{"fancy_title":"elements all over the place when linking to archicad ","id":2681471,"title":"elements all over the place when linking to archicad ","slug":"elements-all-over-the-place-when-linking-to-archicad","posts_count":2,"reply_count":0,"highest_post_number":2,"image_url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/1/a/c/1acf32285506555998ff462fb7e9a045e0116761_2_1024x631.jpeg","created_at":"2025-12-03T06:42:25.983Z","last_posted_at":"2026-07-20T22:30:51.303Z","bumped":true,"bumped_at":"2026-07-20T22:30:51.303Z","archetype":"regular","unseen":false,"pinned":false,"unpinned":null,"excerpt":"I am working for a small architecture firm and we have been using Twinmotion with the Archicad exporter for a number of years, but lately it seems to have become completely messed up when we try and do a direct link. \nIt&hellip;","visible":true,"closed":false,"archived":false,"bookmarked":null,"liked":null,"thumbnails":[{"max_width":null,"max_height":null,"width":1602,"height":988,"url":"https://d3kjluh73b9h9o.cloudfront.net/original/4X/1/a/c/1acf32285506555998ff462fb7e9a045e0116761.jpeg"},{"max_width":1024,"max_height":1024,"width":1024,"height":631,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/1/a/c/1acf32285506555998ff462fb7e9a045e0116761_2_1024x631.jpeg"},{"max_width":800,"max_height":800,"width":800,"height":493,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/1/a/c/1acf32285506555998ff462fb7e9a045e0116761_2_800x493.jpeg"},{"max_width":600,"max_height":600,"width":600,"height":370,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/1/a/c/1acf32285506555998ff462fb7e9a045e0116761_2_600x370.jpeg"},{"max_width":400,"max_height":400,"width":400,"height":246,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/1/a/c/1acf32285506555998ff462fb7e9a045e0116761_2_400x246.jpeg"},{"max_width":300,"max_height":300,"width":300,"height":185,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/1/a/c/1acf32285506555998ff462fb7e9a045e0116761_2_300x185.jpeg"},{"max_width":200,"max_height":200,"width":200,"height":123,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/1/a/c/1acf32285506555998ff462fb7e9a045e0116761_2_200x123.jpeg"}],"tags":[{"id":705,"name":"unreal-engine","slug":"unreal-engine"},{"id":53,"name":"question","slug":"question"},{"id":11409,"name":"twinmotion","slug":"twinmotion"},{"id":1305,"name":"architecture","slug":"architecture"}],"tags_descriptions":{"twinmotion":""},"views":103,"like_count":1,"has_summary":false,"last_poster_username":"Sam_stuartosman","category_id":37,"op_like_count":1,"pinned_globally":false,"featured_link":null,"has_accepted_answer":false,"can_vote":false,"posters":[{"extras":null,"description":"Original Poster","user_id":7576515,"primary_group_id":null,"flair_group_id":null},{"extras":"latest","description":"Most Recent Poster","user_id":6345091,"primary_group_id":null,"flair_group_id":null}]},{"fancy_title":"Importing CAD Drawings (PNG) into Unreal Engine","id":2728445,"title":"Importing CAD Drawings (PNG) into Unreal Engine","slug":"importing-cad-drawings-png-into-unreal-engine","posts_count":3,"reply_count":1,"highest_post_number":3,"image_url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/5/f/0/5f04c66b9044fe092f654cfe1ca1d0c5afccb4b8_2_1024x576.jpeg","created_at":"2026-06-13T17:33:27.568Z","last_posted_at":"2026-07-11T17:05:11.335Z","bumped":true,"bumped_at":"2026-07-11T17:05:11.335Z","archetype":"regular","unseen":false,"pinned":false,"unpinned":null,"excerpt":"I’ve been building a custom BIM tool in Unreal Engine and just got \nfloor plan import working. \nYou feed it a floor plan as a PNG, give it the sheet size and the \nscale (e.g. 1:50), and it places the drawin&hellip;","visible":true,"closed":false,"archived":false,"bookmarked":null,"liked":null,"thumbnails":[{"max_width":null,"max_height":null,"width":1280,"height":720,"url":"https://d3kjluh73b9h9o.cloudfront.net/original/4X/5/f/0/5f04c66b9044fe092f654cfe1ca1d0c5afccb4b8.jpeg"},{"max_width":1024,"max_height":1024,"width":1024,"height":576,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/5/f/0/5f04c66b9044fe092f654cfe1ca1d0c5afccb4b8_2_1024x576.jpeg"},{"max_width":800,"max_height":800,"width":800,"height":450,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/5/f/0/5f04c66b9044fe092f654cfe1ca1d0c5afccb4b8_2_800x450.jpeg"},{"max_width":600,"max_height":600,"width":600,"height":337,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/5/f/0/5f04c66b9044fe092f654cfe1ca1d0c5afccb4b8_2_600x337.jpeg"},{"max_width":400,"max_height":400,"width":400,"height":225,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/5/f/0/5f04c66b9044fe092f654cfe1ca1d0c5afccb4b8_2_400x225.jpeg"},{"max_width":300,"max_height":300,"width":300,"height":168,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/5/f/0/5f04c66b9044fe092f654cfe1ca1d0c5afccb4b8_2_300x168.jpeg"},{"max_width":200,"max_height":200,"width":200,"height":112,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/5/f/0/5f04c66b9044fe092f654cfe1ca1d0c5afccb4b8_2_200x112.jpeg"}],"tags":[{"id":705,"name":"unreal-engine","slug":"unreal-engine"}],"tags_descriptions":{},"views":138,"like_count":1,"has_summary":false,"last_poster_username":"Dumple1","category_id":37,"op_like_count":1,"pinned_globally":false,"featured_link":null,"has_accepted_answer":false,"can_vote":false,"posters":[{"extras":"latest","description":"Original Poster, Most Recent Poster","user_id":3261095,"primary_group_id":33,"flair_group_id":null},{"extras":null,"description":"Recent Poster","user_id":3439799,"primary_group_id":16,"flair_group_id":null}]},{"fancy_title":"UE5 Movie Render Queue render not matching the viewport brightness/gamma/color space","id":538344,"title":"UE5 Movie Render Queue render not matching the viewport brightness/gamma/color space","slug":"ue5-movie-render-queue-render-not-matching-the-viewport-brightness-gamma-color-space","posts_count":14,"reply_count":4,"highest_post_number":14,"image_url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/0/5/d/05d63d1d36bc9cd9b79fef143de0d188d4c414e6_2_1024x521.jpeg","created_at":"2022-04-24T12:58:21.790Z","last_posted_at":"2026-07-09T14:17:22.493Z","bumped":true,"bumped_at":"2026-07-09T14:17:22.493Z","archetype":"regular","unseen":false,"pinned":false,"unpinned":null,"excerpt":"Hi! \n(there is another similar but still different thread here so I wanted to make this separate. My problem is brightness/gamma, the other has washed out colors) \nI am VERY new to UE, just started with UE5. I want to us&hellip;","visible":true,"closed":false,"archived":false,"bookmarked":null,"liked":null,"thumbnails":[{"max_width":null,"max_height":null,"width":1446,"height":737,"url":"https://d3kjluh73b9h9o.cloudfront.net/original/4X/0/5/d/05d63d1d36bc9cd9b79fef143de0d188d4c414e6.jpeg"},{"max_width":1024,"max_height":1024,"width":1024,"height":521,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/0/5/d/05d63d1d36bc9cd9b79fef143de0d188d4c414e6_2_1024x521.jpeg"},{"max_width":800,"max_height":800,"width":800,"height":407,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/0/5/d/05d63d1d36bc9cd9b79fef143de0d188d4c414e6_2_800x407.jpeg"},{"max_width":600,"max_height":600,"width":600,"height":305,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/0/5/d/05d63d1d36bc9cd9b79fef143de0d188d4c414e6_2_600x305.jpeg"},{"max_width":400,"max_height":400,"width":400,"height":203,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/0/5/d/05d63d1d36bc9cd9b79fef143de0d188d4c414e6_2_400x203.jpeg"},{"max_width":300,"max_height":300,"width":300,"height":152,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/0/5/d/05d63d1d36bc9cd9b79fef143de0d188d4c414e6_2_300x152.jpeg"},{"max_width":200,"max_height":200,"width":200,"height":101,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/0/5/d/05d63d1d36bc9cd9b79fef143de0d188d4c414e6_2_200x101.jpeg"}],"tags":[{"id":705,"name":"unreal-engine","slug":"unreal-engine"}],"tags_descriptions":{},"views":16119,"like_count":4,"has_summary":false,"last_poster_username":"Xyndicate","category_id":37,"op_like_count":1,"pinned_globally":false,"featured_link":null,"has_accepted_answer":false,"can_vote":false,"posters":[{"extras":null,"description":"Original Poster","user_id":6067801,"primary_group_id":null,"flair_group_id":null},{"extras":null,"description":"Frequent Poster","user_id":272901,"primary_group_id":33,"flair_group_id":null},{"extras":null,"description":"Frequent Poster","user_id":6236113,"primary_group_id":null,"flair_group_id":null},{"extras":null,"description":"Recent Poster","user_id":29935,"primary_group_id":33,"flair_group_id":null},{"extras":"latest","description":"Most Recent Poster","user_id":7473895,"primary_group_id":null,"flair_group_id":null}]},{"fancy_title":"Datasmith Sketchup UV Scaling Issue - When is this ever going to be fixed?","id":2734627,"title":"Datasmith Sketchup UV Scaling Issue - When is this ever going to be fixed?","slug":"datasmith-sketchup-uv-scaling-issue-when-is-this-ever-going-to-be-fixed","posts_count":1,"reply_count":0,"highest_post_number":1,"image_url":null,"created_at":"2026-07-09T10:10:12.246Z","last_posted_at":"2026-07-09T10:10:12.420Z","bumped":true,"bumped_at":"2026-07-09T10:10:12.420Z","archetype":"regular","unseen":false,"pinned":false,"unpinned":null,"excerpt":"Please Unreal/Datasmith Devs, when is the UV scaling issue between Sketchup and Datasmith going to be fixed, there have been hundreds of posts related to this issue yet no one seems to bat an eye. Its a serious and funda&hellip;","visible":true,"closed":false,"archived":false,"bookmarked":null,"liked":null,"thumbnails":null,"tags":[{"id":705,"name":"unreal-engine","slug":"unreal-engine"}],"tags_descriptions":{},"views":48,"like_count":0,"has_summary":false,"last_poster_username":"Enveek","category_id":37,"op_like_count":0,"pinned_globally":false,"featured_link":null,"has_accepted_answer":false,"can_vote":false,"posters":[{"extras":"latest single","description":"Original Poster, Most Recent Poster","user_id":7014943,"primary_group_id":null,"flair_group_id":null}]},{"fancy_title":"Glass window material","id":672922,"title":"Glass window material","slug":"glass-window-material","posts_count":8,"reply_count":3,"highest_post_number":9,"image_url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/f/8/3/f831bc48c9b8769c0588be9c4a99fdd032622b6c_2_1024x576.jpeg","created_at":"2022-10-19T17:31:31.386Z","last_posted_at":"2026-06-30T06:34:30.070Z","bumped":true,"bumped_at":"2026-06-30T06:34:30.070Z","archetype":"regular","unseen":false,"pinned":false,"unpinned":null,"excerpt":"Hi There, i was wondering if someone knows a photorealistic glass node setup for architecture using lumen. \nAlso: do you recommend the window geometry (model) itself to have two glass planes (like in real life), or is it&hellip;","visible":true,"closed":false,"archived":false,"bookmarked":null,"liked":null,"thumbnails":[{"max_width":null,"max_height":null,"width":1920,"height":1080,"url":"https://d3kjluh73b9h9o.cloudfront.net/original/4X/f/8/3/f831bc48c9b8769c0588be9c4a99fdd032622b6c.jpeg"},{"max_width":1024,"max_height":1024,"width":1024,"height":576,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/f/8/3/f831bc48c9b8769c0588be9c4a99fdd032622b6c_2_1024x576.jpeg"},{"max_width":800,"max_height":800,"width":800,"height":450,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/f/8/3/f831bc48c9b8769c0588be9c4a99fdd032622b6c_2_800x450.jpeg"},{"max_width":600,"max_height":600,"width":600,"height":337,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/f/8/3/f831bc48c9b8769c0588be9c4a99fdd032622b6c_2_600x337.jpeg"},{"max_width":400,"max_height":400,"width":400,"height":225,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/f/8/3/f831bc48c9b8769c0588be9c4a99fdd032622b6c_2_400x225.jpeg"},{"max_width":300,"max_height":300,"width":300,"height":168,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/f/8/3/f831bc48c9b8769c0588be9c4a99fdd032622b6c_2_300x168.jpeg"},{"max_width":200,"max_height":200,"width":200,"height":112,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/f/8/3/f831bc48c9b8769c0588be9c4a99fdd032622b6c_2_200x112.jpeg"}],"tags":[{"id":705,"name":"unreal-engine","slug":"unreal-engine"},{"id":72,"name":"Materials","slug":"materials"},{"id":968,"name":"glass","slug":"glass"}],"tags_descriptions":{"Materials":""},"views":5130,"like_count":3,"has_summary":false,"last_poster_username":"cartergray234","category_id":37,"op_like_count":1,"pinned_globally":false,"featured_link":null,"has_accepted_answer":false,"can_vote":false,"posters":[{"extras":null,"description":"Original Poster","user_id":6097764,"primary_group_id":null,"flair_group_id":null},{"extras":null,"description":"Frequent Poster","user_id":4438126,"primary_group_id":null,"flair_group_id":null},{"extras":null,"description":"Frequent Poster","user_id":3344215,"primary_group_id":33,"flair_group_id":null},{"extras":null,"description":"Recent Poster","user_id":4218887,"primary_group_id":16,"flair_group_id":null},{"extras":"latest","description":"Most Recent Poster","user_id":7749700,"primary_group_id":null,"flair_group_id":null}]},{"fancy_title":"ArchiCAD to Unreal via IFC — Fully Parametric Walls in Engine","id":2726546,"title":"ArchiCAD to Unreal via IFC — Fully Parametric Walls in Engine","slug":"archicad-to-unreal-via-ifc-fully-parametric-walls-in-engine","posts_count":3,"reply_count":1,"highest_post_number":3,"image_url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/7/9/6/796514785352ae3b65b411a0126d00d33d5fceab_2_1024x576.jpeg","created_at":"2026-06-05T20:36:13.370Z","last_posted_at":"2026-06-28T20:36:54.066Z","bumped":true,"bumped_at":"2026-06-28T20:36:54.066Z","archetype":"regular","unseen":false,"pinned":false,"unpinned":null,"excerpt":"Hi everyone, \nNew in this build of UniqueBuilder: IFC import from ArchiCAD. \nI can now bring IFC files from ArchiCAD into Unreal, and the walls stay fully parametric and editable directly in-engine — nothing baked into s&hellip;","visible":true,"closed":false,"archived":false,"bookmarked":null,"liked":null,"thumbnails":[{"max_width":null,"max_height":null,"width":1280,"height":720,"url":"https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/9/6/796514785352ae3b65b411a0126d00d33d5fceab.jpeg"},{"max_width":1024,"max_height":1024,"width":1024,"height":576,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/7/9/6/796514785352ae3b65b411a0126d00d33d5fceab_2_1024x576.jpeg"},{"max_width":800,"max_height":800,"width":800,"height":450,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/7/9/6/796514785352ae3b65b411a0126d00d33d5fceab_2_800x450.jpeg"},{"max_width":600,"max_height":600,"width":600,"height":337,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/7/9/6/796514785352ae3b65b411a0126d00d33d5fceab_2_600x337.jpeg"},{"max_width":400,"max_height":400,"width":400,"height":225,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/7/9/6/796514785352ae3b65b411a0126d00d33d5fceab_2_400x225.jpeg"},{"max_width":300,"max_height":300,"width":300,"height":168,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/7/9/6/796514785352ae3b65b411a0126d00d33d5fceab_2_300x168.jpeg"},{"max_width":200,"max_height":200,"width":200,"height":112,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/7/9/6/796514785352ae3b65b411a0126d00d33d5fceab_2_200x112.jpeg"}],"tags":[{"id":705,"name":"unreal-engine","slug":"unreal-engine"}],"tags_descriptions":{},"views":129,"like_count":2,"has_summary":false,"last_poster_username":"Dumple1","category_id":37,"op_like_count":1,"pinned_globally":false,"featured_link":null,"has_accepted_answer":false,"can_vote":false,"posters":[{"extras":"latest","description":"Original Poster, Most Recent Poster","user_id":3261095,"primary_group_id":33,"flair_group_id":null},{"extras":null,"description":"Recent Poster","user_id":7749700,"primary_group_id":null,"flair_group_id":null}]},{"fancy_title":"Test Subject - Please ignore this case. ","id":2734836,"title":"Test Subject - Please ignore this case. ","slug":"test-subject-please-ignore-this-case","posts_count":2,"reply_count":0,"highest_post_number":2,"image_url":null,"created_at":"2026-06-11T21:36:12.000Z","last_posted_at":"2026-06-11T21:36:18.000Z","bumped":true,"bumped_at":"2026-06-11T21:36:18.000Z","archetype":"regular","unseen":false,"pinned":false,"unpinned":null,"excerpt":"This ticket is part of a test, please ignore it \n[Attachment Removed]","visible":true,"closed":false,"archived":false,"bookmarked":null,"liked":null,"thumbnails":null,"tags":[{"id":705,"name":"unreal-engine","slug":"unreal-engine"},{"id":53,"name":"question","slug":"question"},{"id":11523,"name":"Epic-Pro-Support","slug":"epic-pro-support"}],"tags_descriptions":{},"views":35,"like_count":0,"has_summary":false,"last_poster_username":"aguerrero.work","category_id":37,"op_like_count":0,"pinned_globally":false,"featured_link":null,"has_accepted_answer":false,"can_vote":false,"posters":[{"extras":"latest single","description":"Original Poster, Most Recent Poster","user_id":7055557,"primary_group_id":null,"flair_group_id":null}]},{"fancy_title":"How come some games are seen as extremely realistic, like Silent Breath? ","id":2725652,"title":"How come some games are seen as extremely realistic, like Silent Breath? ","slug":"how-come-some-games-are-seen-as-extremely-realistic-like-silent-breath","posts_count":14,"reply_count":14,"highest_post_number":17,"image_url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/c/6/3/c63e2b3acae4183f07bb6ac7e63ac90acec14b2c_2_1024x526.jpeg","created_at":"2026-06-01T13:10:13.750Z","last_posted_at":"2026-06-04T09:51:00.407Z","bumped":true,"bumped_at":"2026-06-04T09:51:00.407Z","archetype":"regular","unseen":false,"pinned":false,"unpinned":null,"excerpt":"I have been trying to create graphics similar to Silent Breath for almost 2 years in my project. I bought and used the exact same assets that Silent Breath used, such as the UDS and the forest that Silent Breath used. Bu&hellip;","visible":true,"closed":false,"archived":false,"bookmarked":null,"liked":null,"thumbnails":[{"max_width":null,"max_height":null,"width":1907,"height":981,"url":"https://d3kjluh73b9h9o.cloudfront.net/original/4X/c/6/3/c63e2b3acae4183f07bb6ac7e63ac90acec14b2c.jpeg"},{"max_width":1024,"max_height":1024,"width":1024,"height":526,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/c/6/3/c63e2b3acae4183f07bb6ac7e63ac90acec14b2c_2_1024x526.jpeg"},{"max_width":800,"max_height":800,"width":800,"height":411,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/c/6/3/c63e2b3acae4183f07bb6ac7e63ac90acec14b2c_2_800x411.jpeg"},{"max_width":600,"max_height":600,"width":600,"height":308,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/c/6/3/c63e2b3acae4183f07bb6ac7e63ac90acec14b2c_2_600x308.jpeg"},{"max_width":400,"max_height":400,"width":400,"height":205,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/c/6/3/c63e2b3acae4183f07bb6ac7e63ac90acec14b2c_2_400x205.jpeg"},{"max_width":300,"max_height":300,"width":300,"height":154,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/c/6/3/c63e2b3acae4183f07bb6ac7e63ac90acec14b2c_2_300x154.jpeg"},{"max_width":200,"max_height":200,"width":200,"height":102,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/c/6/3/c63e2b3acae4183f07bb6ac7e63ac90acec14b2c_2_200x102.jpeg"}],"tags":[{"id":705,"name":"unreal-engine","slug":"unreal-engine"},{"id":53,"name":"question","slug":"question"},{"id":74,"name":"Post-Processing","slug":"post-processing"},{"id":30,"name":"Lumen","slug":"lumen"},{"id":557,"name":"Graphics","slug":"graphics"}],"tags_descriptions":{"Post-Processing":"","Graphics":""},"views":193,"like_count":6,"has_summary":false,"last_poster_username":"GuillotineStudio","category_id":37,"op_like_count":1,"pinned_globally":false,"featured_link":null,"has_accepted_answer":false,"can_vote":false,"posters":[{"extras":"latest","description":"Original Poster, Most Recent Poster","user_id":7232213,"primary_group_id":null,"flair_group_id":null},{"extras":null,"description":"Recent Poster","user_id":2242770,"primary_group_id":33,"flair_group_id":null},{"extras":null,"description":"Recent Poster","user_id":129643,"primary_group_id":33,"flair_group_id":null}]},{"fancy_title":"Lumen not turning on in 5.5-5.8, but works fine in 5.0 ","id":2725383,"title":"Lumen not turning on in 5.5-5.8, but works fine in 5.0 ","slug":"lumen-not-turning-on-in-5-5-5-8-but-works-fine-in-5-0","posts_count":1,"reply_count":0,"highest_post_number":1,"image_url":null,"created_at":"2026-05-30T21:01:50.858Z","last_posted_at":"2026-05-30T21:01:51.040Z","bumped":true,"bumped_at":"2026-05-30T21:01:51.040Z","archetype":"regular","unseen":false,"pinned":false,"unpinned":null,"excerpt":"hello everyone! I have issue turn on Lumen, for some reason its worked pefectly in 5.0, I turned it on according tutorials, but in 5.6-5.8 version its not working, when I switch from Lit to Lumen its said its disabled. S&hellip;","visible":true,"closed":false,"archived":false,"bookmarked":null,"liked":null,"thumbnails":null,"tags":[{"id":705,"name":"unreal-engine","slug":"unreal-engine"},{"id":53,"name":"question","slug":"question"},{"id":57,"name":"editor","slug":"editor"},{"id":30,"name":"Lumen","slug":"lumen"}],"tags_descriptions":{},"views":33,"like_count":0,"has_summary":false,"last_poster_username":"Cold_In_July","category_id":37,"op_like_count":0,"pinned_globally":false,"featured_link":null,"has_accepted_answer":false,"can_vote":false,"posters":[{"extras":"latest single","description":"Original Poster, Most Recent Poster","user_id":7740109,"primary_group_id":null,"flair_group_id":null}]},{"fancy_title":"Broken geometry imported from Blender to UE after applying material","id":2724706,"title":"Broken geometry imported from Blender to UE after applying material","slug":"broken-geometry-imported-from-blender-to-ue-after-applying-material","posts_count":3,"reply_count":1,"highest_post_number":3,"image_url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/a/a/7/aa76d4b3c3b97bfc9aedfffb89e92cecc89c330e_2_1024x538.jpeg","created_at":"2026-05-27T10:03:49.205Z","last_posted_at":"2026-05-28T09:23:52.276Z","bumped":true,"bumped_at":"2026-05-28T09:23:52.276Z","archetype":"regular","unseen":false,"pinned":false,"unpinned":null,"excerpt":"Hi, I’ve been working on this envionment for some time and can’t find a solutiion anywhere. \nI can’t get the architecture model imported from Blender to work properly.  The edges look like they invert, I don’t know how t&hellip;","visible":true,"closed":false,"archived":false,"bookmarked":null,"liked":null,"thumbnails":[{"max_width":null,"max_height":null,"width":1920,"height":1009,"url":"https://d3kjluh73b9h9o.cloudfront.net/original/4X/a/a/7/aa76d4b3c3b97bfc9aedfffb89e92cecc89c330e.jpeg"},{"max_width":1024,"max_height":1024,"width":1024,"height":538,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/a/a/7/aa76d4b3c3b97bfc9aedfffb89e92cecc89c330e_2_1024x538.jpeg"},{"max_width":800,"max_height":800,"width":800,"height":420,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/a/a/7/aa76d4b3c3b97bfc9aedfffb89e92cecc89c330e_2_800x420.jpeg"},{"max_width":600,"max_height":600,"width":600,"height":315,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/a/a/7/aa76d4b3c3b97bfc9aedfffb89e92cecc89c330e_2_600x315.jpeg"},{"max_width":400,"max_height":400,"width":400,"height":210,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/a/a/7/aa76d4b3c3b97bfc9aedfffb89e92cecc89c330e_2_400x210.jpeg"},{"max_width":300,"max_height":300,"width":300,"height":157,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/a/a/7/aa76d4b3c3b97bfc9aedfffb89e92cecc89c330e_2_300x157.jpeg"},{"max_width":200,"max_height":200,"width":200,"height":105,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/a/a/7/aa76d4b3c3b97bfc9aedfffb89e92cecc89c330e_2_200x105.jpeg"}],"tags":[{"id":705,"name":"unreal-engine","slug":"unreal-engine"},{"id":53,"name":"question","slug":"question"}],"tags_descriptions":{},"views":75,"like_count":2,"has_summary":false,"last_poster_username":"UE_FlavienP","category_id":37,"op_like_count":1,"pinned_globally":false,"featured_link":null,"has_accepted_answer":false,"can_vote":false,"posters":[{"extras":null,"description":"Original Poster","user_id":7541944,"primary_group_id":null,"flair_group_id":null},{"extras":null,"description":"Recent Poster","user_id":2242770,"primary_group_id":33,"flair_group_id":null},{"extras":"latest","description":"Most Recent Poster","user_id":1459204,"primary_group_id":69,"flair_group_id":null}]},{"fancy_title":"Mesh distance field broken with vectorworks + dataprep","id":2723061,"title":"Mesh distance field broken with vectorworks + dataprep","slug":"mesh-distance-field-broken-with-vectorworks-dataprep","posts_count":2,"reply_count":0,"highest_post_number":2,"image_url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/9/c/d/9cdfaa3471df586a887ffd4781c7c916b06ef1fb_2_1024x527.jpeg","created_at":"2026-05-19T14:03:57.429Z","last_posted_at":"2026-05-27T14:50:50.175Z","bumped":true,"bumped_at":"2026-05-27T14:50:50.175Z","archetype":"regular","unseen":false,"pinned":false,"unpinned":null,"excerpt":"Hello. I work in architecture, developing rapid visualisations during the design process. I’ve been using Unreal Dataprep to walk clients through spaces, but there’s still a number of problems that need solving before I &hellip;","visible":true,"closed":false,"archived":false,"bookmarked":null,"liked":null,"thumbnails":[{"max_width":null,"max_height":null,"width":1511,"height":778,"url":"https://d3kjluh73b9h9o.cloudfront.net/original/4X/9/c/d/9cdfaa3471df586a887ffd4781c7c916b06ef1fb.jpeg"},{"max_width":1024,"max_height":1024,"width":1024,"height":527,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/9/c/d/9cdfaa3471df586a887ffd4781c7c916b06ef1fb_2_1024x527.jpeg"},{"max_width":800,"max_height":800,"width":800,"height":411,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/9/c/d/9cdfaa3471df586a887ffd4781c7c916b06ef1fb_2_800x411.jpeg"},{"max_width":600,"max_height":600,"width":600,"height":308,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/9/c/d/9cdfaa3471df586a887ffd4781c7c916b06ef1fb_2_600x308.jpeg"},{"max_width":400,"max_height":400,"width":400,"height":205,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/9/c/d/9cdfaa3471df586a887ffd4781c7c916b06ef1fb_2_400x205.jpeg"},{"max_width":300,"max_height":300,"width":300,"height":154,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/9/c/d/9cdfaa3471df586a887ffd4781c7c916b06ef1fb_2_300x154.jpeg"},{"max_width":200,"max_height":200,"width":200,"height":102,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/9/c/d/9cdfaa3471df586a887ffd4781c7c916b06ef1fb_2_200x102.jpeg"}],"tags":[{"id":705,"name":"unreal-engine","slug":"unreal-engine"},{"id":53,"name":"question","slug":"question"},{"id":26,"name":"Blueprint","slug":"blueprint"}],"tags_descriptions":{},"views":44,"like_count":0,"has_summary":false,"last_poster_username":"Bobby_Greathead","category_id":37,"op_like_count":0,"pinned_globally":false,"featured_link":null,"has_accepted_answer":false,"can_vote":false,"posters":[{"extras":"latest single","description":"Original Poster, Most Recent Poster","user_id":7563045,"primary_group_id":null,"flair_group_id":null}]},{"fancy_title":"Architectural modeling inside Unreal Engine","id":2711915,"title":"Architectural modeling inside Unreal Engine","slug":"architectural-modeling-inside-unreal-engine","posts_count":20,"reply_count":18,"highest_post_number":20,"image_url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/a/d/2/ad253360679347494cfbaeee07548f365bc7633a_2_1024x576.jpeg","created_at":"2026-04-06T18:18:37.676Z","last_posted_at":"2026-05-25T12:02:15.493Z","bumped":true,"bumped_at":"2026-05-25T12:02:15.493Z","archetype":"regular","unseen":false,"pinned":false,"unpinned":null,"excerpt":"Working on an architectural modeling tool inside Unreal Engine. \n\n  \n    \n  \n\n\nFeatures so far: \n\nDual-layer walls (parametric and editable)\nReal-time snapping system\nAutomatic wall connections\nDoor and window openings\n\nT&hellip;","visible":true,"closed":false,"archived":false,"bookmarked":null,"liked":null,"thumbnails":[{"max_width":null,"max_height":null,"width":1280,"height":720,"url":"https://d3kjluh73b9h9o.cloudfront.net/original/4X/a/d/2/ad253360679347494cfbaeee07548f365bc7633a.jpeg"},{"max_width":1024,"max_height":1024,"width":1024,"height":576,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/a/d/2/ad253360679347494cfbaeee07548f365bc7633a_2_1024x576.jpeg"},{"max_width":800,"max_height":800,"width":800,"height":450,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/a/d/2/ad253360679347494cfbaeee07548f365bc7633a_2_800x450.jpeg"},{"max_width":600,"max_height":600,"width":600,"height":337,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/a/d/2/ad253360679347494cfbaeee07548f365bc7633a_2_600x337.jpeg"},{"max_width":400,"max_height":400,"width":400,"height":225,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/a/d/2/ad253360679347494cfbaeee07548f365bc7633a_2_400x225.jpeg"},{"max_width":300,"max_height":300,"width":300,"height":168,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/a/d/2/ad253360679347494cfbaeee07548f365bc7633a_2_300x168.jpeg"},{"max_width":200,"max_height":200,"width":200,"height":112,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/a/d/2/ad253360679347494cfbaeee07548f365bc7633a_2_200x112.jpeg"}],"tags":[{"id":705,"name":"unreal-engine","slug":"unreal-engine"}],"tags_descriptions":{},"views":333,"like_count":6,"has_summary":false,"last_poster_username":"Dumple1","category_id":37,"op_like_count":1,"pinned_globally":false,"featured_link":null,"has_accepted_answer":false,"can_vote":false,"posters":[{"extras":"latest","description":"Original Poster, Most Recent Poster","user_id":3261095,"primary_group_id":33,"flair_group_id":null},{"extras":null,"description":"Recent Poster","user_id":7704593,"primary_group_id":null,"flair_group_id":null}]},{"fancy_title":"Reflections fall off","id":2723151,"title":"Reflections fall off","slug":"reflections-fall-off","posts_count":1,"reply_count":0,"highest_post_number":1,"image_url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/a/2/4/a2414d746fe210dbb310d6af7f12f227fc8c6704_2_1024x723.jpeg","created_at":"2026-05-19T21:02:07.393Z","last_posted_at":"2026-05-19T21:02:07.511Z","bumped":true,"bumped_at":"2026-05-19T21:02:07.511Z","archetype":"regular","unseen":false,"pinned":false,"unpinned":null,"excerpt":"I cant seem to figure out what parameter or what setting needs to be adjusted to fix this falloff, plus I’m not even sure what I should be looking for or what this is called. Any help would be appreciated.","visible":true,"closed":false,"archived":false,"bookmarked":null,"liked":null,"thumbnails":[{"max_width":null,"max_height":null,"width":1193,"height":843,"url":"https://d3kjluh73b9h9o.cloudfront.net/original/4X/a/2/4/a2414d746fe210dbb310d6af7f12f227fc8c6704.jpeg"},{"max_width":1024,"max_height":1024,"width":1024,"height":723,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/a/2/4/a2414d746fe210dbb310d6af7f12f227fc8c6704_2_1024x723.jpeg"},{"max_width":800,"max_height":800,"width":800,"height":565,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/a/2/4/a2414d746fe210dbb310d6af7f12f227fc8c6704_2_800x565.jpeg"},{"max_width":600,"max_height":600,"width":600,"height":423,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/a/2/4/a2414d746fe210dbb310d6af7f12f227fc8c6704_2_600x423.jpeg"},{"max_width":400,"max_height":400,"width":400,"height":282,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/a/2/4/a2414d746fe210dbb310d6af7f12f227fc8c6704_2_400x282.jpeg"},{"max_width":300,"max_height":300,"width":300,"height":211,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/a/2/4/a2414d746fe210dbb310d6af7f12f227fc8c6704_2_300x211.jpeg"},{"max_width":200,"max_height":200,"width":200,"height":141,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/a/2/4/a2414d746fe210dbb310d6af7f12f227fc8c6704_2_200x141.jpeg"}],"tags":[{"id":705,"name":"unreal-engine","slug":"unreal-engine"},{"id":53,"name":"question","slug":"question"}],"tags_descriptions":{},"views":34,"like_count":0,"has_summary":false,"last_poster_username":"crashcaustic","category_id":37,"op_like_count":0,"pinned_globally":false,"featured_link":null,"has_accepted_answer":false,"can_vote":false,"posters":[{"extras":"latest single","description":"Original Poster, Most Recent Poster","user_id":421799,"primary_group_id":16,"flair_group_id":null}]},{"fancy_title":"Awful Trailing/Ghosting When Camera Moves Past Thin Meshes ","id":2704212,"title":"Awful Trailing/Ghosting When Camera Moves Past Thin Meshes ","slug":"awful-trailing-ghosting-when-camera-moves-past-thin-meshes","posts_count":9,"reply_count":4,"highest_post_number":9,"image_url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/e/b/3/eb3484c99e0886b09a0e3c65e837a33be8fb176e_2_1024x681.jpeg","created_at":"2026-03-06T14:55:57.791Z","last_posted_at":"2026-05-15T20:38:13.745Z","bumped":true,"bumped_at":"2026-05-15T20:38:13.745Z","archetype":"regular","unseen":false,"pinned":false,"unpinned":null,"excerpt":"I have a scene of a store with metal cages built with glass with a thin steel frame. \nWhen I move round in the editor the steel frames leave a trail over the walls. I first noticed this with a Cine Camera. But its the sa&hellip;","visible":true,"closed":false,"archived":false,"bookmarked":null,"liked":null,"thumbnails":[{"max_width":null,"max_height":null,"width":1920,"height":1277,"url":"https://d3kjluh73b9h9o.cloudfront.net/original/4X/e/b/3/eb3484c99e0886b09a0e3c65e837a33be8fb176e.jpeg"},{"max_width":1024,"max_height":1024,"width":1024,"height":681,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/e/b/3/eb3484c99e0886b09a0e3c65e837a33be8fb176e_2_1024x681.jpeg"},{"max_width":800,"max_height":800,"width":800,"height":532,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/e/b/3/eb3484c99e0886b09a0e3c65e837a33be8fb176e_2_800x532.jpeg"},{"max_width":600,"max_height":600,"width":600,"height":399,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/e/b/3/eb3484c99e0886b09a0e3c65e837a33be8fb176e_2_600x399.jpeg"},{"max_width":400,"max_height":400,"width":400,"height":266,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/e/b/3/eb3484c99e0886b09a0e3c65e837a33be8fb176e_2_400x266.jpeg"},{"max_width":300,"max_height":300,"width":300,"height":199,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/e/b/3/eb3484c99e0886b09a0e3c65e837a33be8fb176e_2_300x199.jpeg"},{"max_width":200,"max_height":200,"width":200,"height":133,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/e/b/3/eb3484c99e0886b09a0e3c65e837a33be8fb176e_2_200x133.jpeg"}],"tags":[{"id":705,"name":"unreal-engine","slug":"unreal-engine"},{"id":53,"name":"question","slug":"question"}],"tags_descriptions":{},"views":269,"like_count":1,"has_summary":false,"last_poster_username":"brs-sebascova","category_id":37,"op_like_count":0,"pinned_globally":false,"featured_link":null,"has_accepted_answer":true,"can_vote":false,"posters":[{"extras":null,"description":"Original Poster","user_id":7664761,"primary_group_id":null,"flair_group_id":null},{"extras":"latest","description":"Most Recent Poster, Accepted Answer","user_id":6271308,"primary_group_id":null,"flair_group_id":null}]},{"fancy_title":"Crash on Pathtracer with UE 5.7","id":2702339,"title":"Crash on Pathtracer with UE 5.7","slug":"crash-on-pathtracer-with-ue-5-7","posts_count":4,"reply_count":0,"highest_post_number":4,"image_url":null,"created_at":"2026-02-25T22:16:54.249Z","last_posted_at":"2026-05-15T17:21:37.789Z","bumped":true,"bumped_at":"2026-05-15T17:21:37.789Z","archetype":"regular","unseen":false,"pinned":false,"unpinned":null,"excerpt":"Hi, I recently upgraded a project from 5.5 to 5.7.3. \nIn 5.5 I had been using pathtrace exclusively with little to no issues. After upgrading I am getting some very odd behavior when switching from Lit mode to Pathtrace &hellip;","visible":true,"closed":false,"archived":false,"bookmarked":null,"liked":null,"thumbnails":null,"tags":[{"id":705,"name":"unreal-engine","slug":"unreal-engine"},{"id":53,"name":"question","slug":"question"}],"tags_descriptions":{},"views":234,"like_count":0,"has_summary":false,"last_poster_username":"brs-sebascova","category_id":37,"op_like_count":0,"pinned_globally":false,"featured_link":null,"has_accepted_answer":true,"can_vote":false,"posters":[{"extras":null,"description":"Original Poster","user_id":5100437,"primary_group_id":null,"flair_group_id":null},{"extras":"latest","description":"Most Recent Poster, Accepted Answer","user_id":6271308,"primary_group_id":null,"flair_group_id":null}]},{"fancy_title":"Unreal 5.5 Path Tracer GPU Dumps Abnormally","id":2694483,"title":"Unreal 5.5 Path Tracer GPU Dumps Abnormally","slug":"unreal-5-5-path-tracer-gpu-dumps-abnormally","posts_count":3,"reply_count":0,"highest_post_number":3,"image_url":null,"created_at":"2026-01-23T22:17:10.093Z","last_posted_at":"2026-04-28T17:52:47.711Z","bumped":true,"bumped_at":"2026-04-28T17:52:47.711Z","archetype":"regular","unseen":false,"pinned":false,"unpinned":null,"excerpt":"I am running into a weird issue when trying to use the path tracer in my Unreal Engine project. What’s odd is that I’ve been able to use the path tracer in the past on this PC and I’m not sure what’s changed since the ti&hellip;","visible":true,"closed":false,"archived":false,"bookmarked":null,"liked":null,"thumbnails":null,"tags":[{"id":705,"name":"unreal-engine","slug":"unreal-engine"},{"id":53,"name":"question","slug":"question"},{"id":57,"name":"editor","slug":"editor"},{"id":63,"name":"crash","slug":"crash"},{"id":170,"name":"Rendering","slug":"rendering"},{"id":606,"name":"gpu","slug":"gpu"},{"id":11340,"name":"Path-Tracer","slug":"path-tracer"},{"id":11338,"name":"Path-Tracing","slug":"path-tracing"}],"tags_descriptions":{"Rendering":""},"views":219,"like_count":0,"has_summary":false,"last_poster_username":"RB_Brendan","category_id":37,"op_like_count":0,"pinned_globally":false,"featured_link":null,"has_accepted_answer":true,"can_vote":false,"posters":[{"extras":"latest","description":"Original Poster, Most Recent Poster, Accepted Answer","user_id":6726706,"primary_group_id":null,"flair_group_id":null},{"extras":null,"description":"Recent Poster","user_id":6271308,"primary_group_id":null,"flair_group_id":null}]},{"fancy_title":"(4-27) Light switch widget","id":498783,"title":"(4-27) Light switch widget","slug":"4-27-light-switch-widget","posts_count":13,"reply_count":7,"highest_post_number":13,"image_url":null,"created_at":"2022-02-16T16:25:56.797Z","last_posted_at":"2026-04-28T14:49:34.514Z","bumped":true,"bumped_at":"2026-04-28T14:49:34.514Z","archetype":"regular","unseen":false,"pinned":false,"unpinned":null,"excerpt":"I’m trying to make a simple light switch (button) with existing UI on the scene. I’ve already created the button and I need help with how to connect it to all the lights so I can change their intensity, and keep them on &hellip;","visible":true,"closed":false,"archived":false,"bookmarked":null,"liked":null,"thumbnails":null,"tags":[{"id":705,"name":"unreal-engine","slug":"unreal-engine"},{"id":53,"name":"question","slug":"question"},{"id":59,"name":"UE4","slug":"ue4"},{"id":36,"name":"UE4-27","slug":"ue4-27"}],"tags_descriptions":{"UE4":"","UE4-27":""},"views":1254,"like_count":2,"has_summary":false,"last_poster_username":"Saurav_bora","category_id":37,"op_like_count":0,"pinned_globally":false,"featured_link":null,"has_accepted_answer":false,"can_vote":false,"posters":[{"extras":null,"description":"Original Poster","user_id":5096225,"primary_group_id":null,"flair_group_id":null},{"extras":null,"description":"Frequent Poster","user_id":6904158,"primary_group_id":null,"flair_group_id":null},{"extras":null,"description":"Frequent Poster","user_id":272901,"primary_group_id":33,"flair_group_id":null},{"extras":null,"description":"Recent Poster","user_id":2631,"primary_group_id":33,"flair_group_id":null},{"extras":"latest","description":"Most Recent Poster","user_id":7493591,"primary_group_id":null,"flair_group_id":null}]},{"fancy_title":"How to Control Multiple Variant Manager Actors Using One Widget?","id":2625099,"title":"How to Control Multiple Variant Manager Actors Using One Widget?","slug":"how-to-control-multiple-variant-manager-actors-using-one-widget","posts_count":2,"reply_count":0,"highest_post_number":2,"image_url":null,"created_at":"2025-07-31T13:12:07.992Z","last_posted_at":"2026-04-28T14:49:30.424Z","bumped":true,"bumped_at":"2026-04-28T14:49:30.424Z","archetype":"regular","unseen":false,"pinned":false,"unpinned":null,"excerpt":"Hi everyone, Im new to the forum and I need some help with something in Unreal Engine. \nI want to control BP architecture objects in the scene (like furniture) using a single widget. I need to control things like their m&hellip;","visible":true,"closed":false,"archived":false,"bookmarked":null,"liked":null,"thumbnails":null,"tags":[{"id":705,"name":"unreal-engine","slug":"unreal-engine"},{"id":53,"name":"question","slug":"question"}],"tags_descriptions":{},"views":115,"like_count":0,"has_summary":false,"last_poster_username":"Saurav_bora","category_id":37,"op_like_count":0,"pinned_globally":false,"featured_link":null,"has_accepted_answer":false,"can_vote":false,"posters":[{"extras":null,"description":"Original Poster","user_id":136433,"primary_group_id":16,"flair_group_id":null},{"extras":"latest","description":"Most Recent Poster","user_id":7493591,"primary_group_id":null,"flair_group_id":null}]},{"fancy_title":"5 Packaging Mistakes That Destroy Enterprise Streams","id":2718316,"title":"5 Packaging Mistakes That Destroy Enterprise Streams","slug":"5-packaging-mistakes-that-destroy-enterprise-streams","posts_count":1,"reply_count":0,"highest_post_number":1,"image_url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/c/b/7/cb76c7dcf1f912e2733e9761d551763a9e414476_2_682x1024.jpeg","created_at":"2026-04-27T14:46:38.015Z","last_posted_at":"2026-04-27T14:46:38.151Z","bumped":true,"bumped_at":"2026-04-27T14:46:38.151Z","archetype":"regular","unseen":false,"pinned":false,"unpinned":null,"excerpt":":video_game: Deploying UE5 to the cloud? Your Pixel Stream might be broken before it even starts. \nUnreal Engine 5’s default project settings are optimized for local PC play—not headless cloud rendering and WebRTC delive&hellip;","visible":true,"closed":false,"archived":false,"bookmarked":null,"liked":null,"thumbnails":[{"max_width":null,"max_height":null,"width":800,"height":1200,"url":"https://d3kjluh73b9h9o.cloudfront.net/original/4X/c/b/7/cb76c7dcf1f912e2733e9761d551763a9e414476.jpeg"},{"max_width":1024,"max_height":1024,"width":682,"height":1024,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/c/b/7/cb76c7dcf1f912e2733e9761d551763a9e414476_2_682x1024.jpeg"},{"max_width":800,"max_height":800,"width":533,"height":800,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/c/b/7/cb76c7dcf1f912e2733e9761d551763a9e414476_2_533x800.jpeg"},{"max_width":600,"max_height":600,"width":400,"height":600,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/c/b/7/cb76c7dcf1f912e2733e9761d551763a9e414476_2_400x600.jpeg"},{"max_width":400,"max_height":400,"width":266,"height":400,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/c/b/7/cb76c7dcf1f912e2733e9761d551763a9e414476_2_266x400.jpeg"},{"max_width":300,"max_height":300,"width":200,"height":300,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/c/b/7/cb76c7dcf1f912e2733e9761d551763a9e414476_2_200x300.jpeg"},{"max_width":200,"max_height":200,"width":133,"height":200,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/c/b/7/cb76c7dcf1f912e2733e9761d551763a9e414476_2_133x200.jpeg"}],"tags":[{"id":705,"name":"unreal-engine","slug":"unreal-engine"},{"id":26,"name":"Blueprint","slug":"blueprint"},{"id":57,"name":"editor","slug":"editor"}],"tags_descriptions":{},"views":85,"like_count":0,"has_summary":false,"last_poster_username":"sufianshihab","category_id":37,"op_like_count":0,"pinned_globally":false,"featured_link":null,"has_accepted_answer":false,"can_vote":false,"posters":[{"extras":"latest single","description":"Original Poster, Most Recent Poster","user_id":7542182,"primary_group_id":null,"flair_group_id":null}]},{"fancy_title":"Move around in 360 Images by hotspots","id":518639,"title":"Move around in 360 Images by hotspots","slug":"move-around-in-360-images-by-hotspots","posts_count":6,"reply_count":2,"highest_post_number":6,"image_url":null,"created_at":"2022-04-07T15:11:31.081Z","last_posted_at":"2026-04-17T14:02:55.066Z","bumped":true,"bumped_at":"2026-04-17T14:02:55.066Z","archetype":"regular","unseen":false,"pinned":false,"unpinned":null,"excerpt":"Hello, \nI was wondering if someone created somehow like this. \nFor example you have a house and want to jump around from 360 image to 360 image just like a VR visit what you can see on a lot of Websites. \nAny information&hellip;","visible":true,"closed":false,"archived":false,"bookmarked":null,"liked":null,"thumbnails":null,"tags":[{"id":705,"name":"unreal-engine","slug":"unreal-engine"},{"id":57,"name":"editor","slug":"editor"},{"id":498,"name":"build","slug":"build"}],"tags_descriptions":{},"views":1178,"like_count":0,"has_summary":false,"last_poster_username":"SupremeFirulais","category_id":37,"op_like_count":0,"pinned_globally":false,"featured_link":null,"has_accepted_answer":false,"can_vote":false,"posters":[{"extras":null,"description":"Original Poster","user_id":6069318,"primary_group_id":null,"flair_group_id":null},{"extras":null,"description":"Frequent Poster","user_id":394325,"primary_group_id":33,"flair_group_id":null},{"extras":null,"description":"Recent Poster","user_id":7064486,"primary_group_id":null,"flair_group_id":null},{"extras":"latest","description":"Most Recent Poster","user_id":6717276,"primary_group_id":null,"flair_group_id":null}]},{"fancy_title":"Critical Bug – “Version Unknown” + Crash on Save (DX12) across ALL Twinmotion Versions","id":2713298,"title":"Critical Bug – “Version Unknown” + Crash on Save (DX12) across ALL Twinmotion Versions","slug":"critical-bug-version-unknown-crash-on-save-dx12-across-all-twinmotion-versions","posts_count":3,"reply_count":1,"highest_post_number":3,"image_url":null,"created_at":"2026-04-09T14:29:05.871Z","last_posted_at":"2026-04-11T23:14:26.498Z","bumped":true,"bumped_at":"2026-04-11T23:14:26.498Z","archetype":"regular","unseen":false,"pinned":false,"unpinned":null,"excerpt":"Title: Critical Bug – “Version Unknown” + Crash on Save (DX12) across ALL Twinmotion Versions \nHi everyone, \nI’m facing a serious issue with Twinmotion and I want to know if anyone else is experiencing the same. \n\n&hellip;","visible":true,"closed":false,"archived":false,"bookmarked":null,"liked":null,"thumbnails":null,"tags":[{"id":705,"name":"unreal-engine","slug":"unreal-engine"},{"id":53,"name":"question","slug":"question"},{"id":11409,"name":"twinmotion","slug":"twinmotion"}],"tags_descriptions":{"twinmotion":""},"views":121,"like_count":0,"has_summary":false,"last_poster_username":"maupirox","category_id":37,"op_like_count":0,"pinned_globally":false,"featured_link":null,"has_accepted_answer":false,"can_vote":false,"posters":[{"extras":"latest","description":"Original Poster, Most Recent Poster","user_id":3850954,"primary_group_id":16,"flair_group_id":null},{"extras":null,"description":"Recent Poster","user_id":7695480,"primary_group_id":null,"flair_group_id":null}]},{"fancy_title":"ArchiCAD-Style Architectural Modeling Directly in the Unreal Editor","id":2708294,"title":"ArchiCAD-Style Architectural Modeling Directly in the Unreal Editor","slug":"archicad-style-architectural-modeling-directly-in-the-unreal-editor","posts_count":3,"reply_count":0,"highest_post_number":3,"image_url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/5/5/b/55b207264690e77abfd9088b5ff38afb10087e03_2_1024x576.jpeg","created_at":"2026-03-23T09:23:36.605Z","last_posted_at":"2026-03-24T20:20:23.139Z","bumped":true,"bumped_at":"2026-03-24T20:20:23.139Z","archetype":"regular","unseen":false,"pinned":false,"unpinned":null,"excerpt":"I’ve been working on a broader real-time architectural workflow inside Unreal Engine, inspired by tools like ArchiCAD. \nAt the current stage it includes: \n\nparametric walls\ndynamic openings\nbasic wall intersections\nstabl&hellip;","visible":true,"closed":false,"archived":false,"bookmarked":null,"liked":null,"thumbnails":[{"max_width":null,"max_height":null,"width":1280,"height":720,"url":"https://d3kjluh73b9h9o.cloudfront.net/original/4X/5/5/b/55b207264690e77abfd9088b5ff38afb10087e03.jpeg"},{"max_width":1024,"max_height":1024,"width":1024,"height":576,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/5/5/b/55b207264690e77abfd9088b5ff38afb10087e03_2_1024x576.jpeg"},{"max_width":800,"max_height":800,"width":800,"height":450,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/5/5/b/55b207264690e77abfd9088b5ff38afb10087e03_2_800x450.jpeg"},{"max_width":600,"max_height":600,"width":600,"height":337,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/5/5/b/55b207264690e77abfd9088b5ff38afb10087e03_2_600x337.jpeg"},{"max_width":400,"max_height":400,"width":400,"height":225,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/5/5/b/55b207264690e77abfd9088b5ff38afb10087e03_2_400x225.jpeg"},{"max_width":300,"max_height":300,"width":300,"height":168,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/5/5/b/55b207264690e77abfd9088b5ff38afb10087e03_2_300x168.jpeg"},{"max_width":200,"max_height":200,"width":200,"height":112,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/5/5/b/55b207264690e77abfd9088b5ff38afb10087e03_2_200x112.jpeg"}],"tags":[{"id":705,"name":"unreal-engine","slug":"unreal-engine"}],"tags_descriptions":{},"views":110,"like_count":0,"has_summary":false,"last_poster_username":"Dumple1","category_id":37,"op_like_count":0,"pinned_globally":false,"featured_link":null,"has_accepted_answer":false,"can_vote":false,"posters":[{"extras":"latest","description":"Original Poster, Most Recent Poster","user_id":3261095,"primary_group_id":33,"flair_group_id":null},{"extras":null,"description":"Recent Poster","user_id":4220842,"primary_group_id":69,"flair_group_id":null}]},{"fancy_title":"Foliage Disappears when rendering","id":595837,"title":"Foliage Disappears when rendering","slug":"foliage-disappears-when-rendering","posts_count":12,"reply_count":8,"highest_post_number":12,"image_url":"https://d3kjluh73b9h9o.cloudfront.net/original/4X/c/b/0/cb06810d25da9a16e7fadb563e427d6fbb36728f.gif","created_at":"2022-07-03T01:40:34.988Z","last_posted_at":"2026-03-24T14:42:35.589Z","bumped":true,"bumped_at":"2026-03-24T14:42:35.589Z","archetype":"regular","unseen":false,"pinned":false,"unpinned":null,"excerpt":"Hi, \nI am new user of Unreal Engine 5. I am going to render a movie for the architecture project with UE5 for the first time. \nFoliage is very important for the visualization so I tested but I can see when the camera mov&hellip;","visible":true,"closed":false,"archived":false,"bookmarked":null,"liked":null,"thumbnails":[{"max_width":null,"max_height":null,"width":600,"height":338,"url":"https://d3kjluh73b9h9o.cloudfront.net/original/4X/c/b/0/cb06810d25da9a16e7fadb563e427d6fbb36728f.gif"},{"max_width":400,"max_height":400,"width":400,"height":225,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/c/b/0/cb06810d25da9a16e7fadb563e427d6fbb36728f_2_400x225.gif"},{"max_width":300,"max_height":300,"width":300,"height":169,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/c/b/0/cb06810d25da9a16e7fadb563e427d6fbb36728f_2_300x169.gif"},{"max_width":200,"max_height":200,"width":200,"height":112,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/c/b/0/cb06810d25da9a16e7fadb563e427d6fbb36728f_2_200x112.gif"}],"tags":[{"id":705,"name":"unreal-engine","slug":"unreal-engine"},{"id":11045,"name":"UE5-0","slug":"ue5-0"},{"id":170,"name":"Rendering","slug":"rendering"},{"id":82,"name":"Foliage","slug":"foliage"},{"id":9910,"name":"culling-distance","slug":"culling-distance"}],"tags_descriptions":{"UE5-0":"","Rendering":"","Foliage":""},"views":16004,"like_count":19,"has_summary":false,"last_poster_username":"AsadG2","category_id":37,"op_like_count":0,"pinned_globally":false,"featured_link":null,"has_accepted_answer":false,"can_vote":false,"posters":[{"extras":null,"description":"Original Poster","user_id":6098539,"primary_group_id":null,"flair_group_id":null},{"extras":null,"description":"Frequent Poster","user_id":6778089,"primary_group_id":null,"flair_group_id":null},{"extras":null,"description":"Frequent Poster","user_id":3265543,"primary_group_id":16,"flair_group_id":null},{"extras":null,"description":"Recent Poster","user_id":3928465,"primary_group_id":16,"flair_group_id":null},{"extras":"latest","description":"Most Recent Poster","user_id":7682282,"primary_group_id":null,"flair_group_id":null}]},{"fancy_title":"How to rotate a &ldquo;world aligned texture&rdquo;","id":32532,"title":"How to rotate a \"world aligned texture\"","slug":"how-to-rotate-a-world-aligned-texture","posts_count":16,"reply_count":9,"highest_post_number":17,"image_url":null,"created_at":"2015-06-14T10:25:14.000Z","last_posted_at":"2026-02-28T17:39:03.161Z","bumped":true,"bumped_at":"2026-02-28T17:39:03.161Z","archetype":"regular","unseen":false,"pinned":false,"unpinned":null,"excerpt":"If you have opened this post, welcome \nI thank you for your time and attention. \nIm posting an intriguing question for me. \nI know how to rotate a texture by 90 degrees with the custom rotator. (images in annex) \nBut i h&hellip;","visible":true,"closed":false,"archived":false,"bookmarked":null,"liked":null,"thumbnails":null,"tags":[{"id":705,"name":"unreal-engine","slug":"unreal-engine"}],"tags_descriptions":{},"views":19362,"like_count":31,"has_summary":false,"last_poster_username":"PDubulous","category_id":37,"op_like_count":0,"pinned_globally":false,"featured_link":null,"has_accepted_answer":false,"can_vote":false,"posters":[{"extras":null,"description":"Original Poster","user_id":37929,"primary_group_id":33,"flair_group_id":null},{"extras":null,"description":"Frequent Poster","user_id":4293,"primary_group_id":33,"flair_group_id":null},{"extras":null,"description":"Frequent Poster","user_id":2604263,"primary_group_id":33,"flair_group_id":null},{"extras":null,"description":"Recent Poster","user_id":937158,"primary_group_id":16,"flair_group_id":null},{"extras":"latest","description":"Most Recent Poster","user_id":8280,"primary_group_id":33,"flair_group_id":null}]},{"fancy_title":"Halo of objects during HDRI usage","id":2700900,"title":"Halo of objects during HDRI usage","slug":"halo-of-objects-during-hdri-usage","posts_count":3,"reply_count":1,"highest_post_number":3,"image_url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/4/8/c/48c106da4aa78c793c5e5fa706c84bcee2b32676_2_1024x626.jpeg","created_at":"2026-02-19T10:35:39.667Z","last_posted_at":"2026-02-23T16:26:16.263Z","bumped":true,"bumped_at":"2026-02-23T16:26:16.263Z","archetype":"regular","unseen":false,"pinned":false,"unpinned":null,"excerpt":"I’m using HDRIBackdrop for the background + a sun light, without real-time capture in the Skylight (HDRI) and without ray tracing. The objects get a halo effect — what could this be related to? If I don’t use HDRI, the h&hellip;","visible":true,"closed":false,"archived":false,"bookmarked":null,"liked":null,"thumbnails":[{"max_width":null,"max_height":null,"width":1920,"height":1174,"url":"https://d3kjluh73b9h9o.cloudfront.net/original/4X/4/8/c/48c106da4aa78c793c5e5fa706c84bcee2b32676.jpeg"},{"max_width":1024,"max_height":1024,"width":1024,"height":626,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/4/8/c/48c106da4aa78c793c5e5fa706c84bcee2b32676_2_1024x626.jpeg"},{"max_width":800,"max_height":800,"width":800,"height":489,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/4/8/c/48c106da4aa78c793c5e5fa706c84bcee2b32676_2_800x489.jpeg"},{"max_width":600,"max_height":600,"width":600,"height":366,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/4/8/c/48c106da4aa78c793c5e5fa706c84bcee2b32676_2_600x366.jpeg"},{"max_width":400,"max_height":400,"width":400,"height":244,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/4/8/c/48c106da4aa78c793c5e5fa706c84bcee2b32676_2_400x244.jpeg"},{"max_width":300,"max_height":300,"width":300,"height":183,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/4/8/c/48c106da4aa78c793c5e5fa706c84bcee2b32676_2_300x183.jpeg"},{"max_width":200,"max_height":200,"width":200,"height":122,"url":"https://d3kjluh73b9h9o.cloudfront.net/optimized/4X/4/8/c/48c106da4aa78c793c5e5fa706c84bcee2b32676_2_200x122.jpeg"}],"tags":[{"id":705,"name":"unreal-engine","slug":"unreal-engine"},{"id":53,"name":"question","slug":"question"},{"id":120,"name":"Lighting","slug":"lighting"},{"id":2020,"name":"hdri","slug":"hdri"}],"tags_descriptions":{"Lighting":""},"views":104,"like_count":0,"has_summary":false,"last_poster_username":"Bob_Mints","category_id":37,"op_like_count":0,"pinned_globally":false,"featured_link":null,"has_accepted_answer":true,"can_vote":false,"posters":[{"extras":"latest","description":"Original Poster, Most Recent Poster, Accepted Answer","user_id":336741,"primary_group_id":16,"flair_group_id":null},{"extras":null,"description":"Recent Poster","user_id":6271308,"primary_group_id":null,"flair_group_id":null}]},{"fancy_title":"FBX export not retaining objects names","id":630833,"title":"FBX export not retaining objects names","slug":"fbx-export-not-retaining-objects-names","posts_count":11,"reply_count":2,"highest_post_number":11,"image_url":null,"created_at":"2022-08-18T07:34:54.414Z","last_posted_at":"2026-02-14T21:48:47.139Z","bumped":true,"bumped_at":"2026-02-14T21:48:47.139Z","archetype":"regular","unseen":false,"pinned":false,"unpinned":null,"excerpt":"Hi, \nI have noticed that exporting FBX from UE5 is not retaining the objects names. Even thoughin UE5’s hierarchy the names are correct when the FBX file is open in Blender, all the mehses names are StaticMeshActor_. \nIs&hellip;","visible":true,"closed":false,"archived":false,"bookmarked":null,"liked":null,"thumbnails":null,"tags":[{"id":705,"name":"unreal-engine","slug":"unreal-engine"},{"id":4593,"name":"fbx-export","slug":"fbx-export"}],"tags_descriptions":{},"views":1954,"like_count":0,"has_summary":false,"last_poster_username":"neuromancer_mad","category_id":37,"op_like_count":0,"pinned_globally":false,"featured_link":null,"has_accepted_answer":false,"can_vote":false,"posters":[{"extras":null,"description":"Original Poster","user_id":6125820,"primary_group_id":null,"flair_group_id":null},{"extras":null,"description":"Frequent Poster","user_id":272901,"primary_group_id":33,"flair_group_id":null},{"extras":null,"description":"Frequent Poster","user_id":6207675,"primary_group_id":null,"flair_group_id":null},{"extras":null,"description":"Recent Poster","user_id":437132,"primary_group_id":33,"flair_group_id":null},{"extras":"latest","description":"Most Recent Poster","user_id":5431814,"primary_group_id":null,"flair_group_id":null}]}]}}