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Export Contours to DXF
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11
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203
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October 8, 2025
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ChaosClothのシミュレーションについて
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2
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68
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October 8, 2025
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How do I shorten the lifetime for a particle effect?
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2
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5117
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October 7, 2025
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Exporting undistorted masks without model creation should be possible
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4
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142
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October 7, 2025
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UE4.26 Niagara Assertion Failed Crash Randomly
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18
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5561
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October 7, 2025
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Easily create Table view UI with UMG table view
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0
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120
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October 7, 2025
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File created in 2025.2 Preview cannot be open in 2025.1.1
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1
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102
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October 7, 2025
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VAT Dynamic Remeshing from Houdini appears corrupted when Imported to Unreal 5.2
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1
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277
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October 6, 2025
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Combine tiled and untiled parts in material (texture)
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6
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219
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October 6, 2025
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Cloth sim + overlay material breaks base material
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3
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424
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October 5, 2025
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Niagara Data channel Batch
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0
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79
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October 5, 2025
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Niagara System Gray Visual
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13
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1197
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October 4, 2025
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Double invalidation on FPhysScene_Chaos::OnStartFrame leads to extra contention in the PhysicsParallelFor
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3
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69
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January 6, 2026
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Collision Complexity "Use Complex as Simple" causes Static Mesh's Body Setup to fail validation: "Bone None requires at least one collision shape"
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9
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239
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October 28, 2025
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Why would material parameters suddenly stop working?
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5
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1476
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October 3, 2025
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PCG output attribute error
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0
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52
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October 2, 2025
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Merging images with lasers scans taking a long time
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35
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513
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October 2, 2025
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How to partially deform a Dynamic Mesh?
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0
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52
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October 2, 2025
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How Do I Create an Implosion (Not Explosion) Effect?
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0
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84
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October 2, 2025
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How to Search for Good VFX Tutorial?
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0
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63
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October 2, 2025
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Texel Error
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0
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67
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October 1, 2025
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UE5.2 crash caused by niagara particle system + audio spectrum 'NiagaraDataInterfaceAudio'
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15
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3131
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October 1, 2025
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My mesh gets distorted whenever I import it into Unreal
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2
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209
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October 1, 2025
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How to change the scale of all migrated mesh assets?
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2
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146
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October 1, 2025
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How to smooth the edges in tiling rotation?
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0
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57
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October 1, 2025
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Merge Actors (Simplify) is broken with Substrate Shader Models Node
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6
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189
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September 30, 2025
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Is there a way to organize the User Library so it is alphabetized?
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6
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166
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September 30, 2025
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ChaosCloth initialization performance
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4
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170
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September 30, 2025
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check(!IsAsyncCreatePhysicsStateRunning()) inside UActorComponent::RecreatePhysicsState() does not seem necessary and results in a crash. What is it preventing?
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6
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98
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January 9, 2026
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Efficiency of Multiple Simple Collisions vs. Unique Convex Collision
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1
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189
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September 30, 2025
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