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Bug Report: Engine compilation fails on macOS due to strict implicit conversion warnings
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3
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82
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April 15, 2026
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[Sprite Forge] 2D Asset Creation Suite
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1
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67
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April 14, 2026
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Level referenced by a level instance is still cooked even though a primary asset label marks it as "NeverCook"
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2
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49
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April 14, 2026
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The cloud model (PTS) imported in TwinMotion is being imported colored blue. How can I import it with its original realistic colors?
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8
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494
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April 13, 2026
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Any got Autonomix plugin to work ?
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2
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317
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April 13, 2026
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String tables only referenced by ini settings do not get packaged
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3
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60
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April 13, 2026
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UE5 Mover Plugin: Input Stream Starvation Logs on Client (Recovering from input stream starvation on server. Advancing over dropped client frames)
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3
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222
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April 12, 2026
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Spam google libcurl fail warnings
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1
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130
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April 12, 2026
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Horde: how to trigger a step or a job when its dependency failed
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3
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50
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April 10, 2026
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5.6.1版本,插件里找不到forestTools,已经把5个依赖都勾上了,重启多次还是不行
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0
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28
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April 10, 2026
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build graph doesn't expand properties when Multiline is set to true
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2
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43
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April 10, 2026
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Reference Viewer doesn't show primary asset ID references?
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6
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343
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April 10, 2026
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Rewind debugger not recognizing actors correctly
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9
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102
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April 9, 2026
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SubmitTool deployment
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3
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69
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April 9, 2026
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Unreal Game Sync stuck syncing on certain perforce servers.
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0
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55
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April 9, 2026
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Syncing a world partition level so it updates external actors (SVN)
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5
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1044
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April 9, 2026
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Unable to detect system-level svn binary
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2
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72
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April 9, 2026
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Plugin dependent on another plugin
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13
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30921
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April 9, 2026
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Landscape Mesh Extraction Tool & Procedural Cliff Generation
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0
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65
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April 9, 2026
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Working with Crypto settings with a packaged build
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5
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76
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April 8, 2026
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UnrealBuildTool, SubmitTool: SubmitTool's default `NonUnityAndStaticAnalysis` validator fails when an Engine source file is checked out by trying to include `Engine\Restricted\NotForLicensees\Binaries\Win64\AutoRTFM`
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2
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122
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April 8, 2026
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EditorPerf.xml / EditorPerfStats.CSV uses wrong stat names and errors when ran with RunTraceSummary
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2
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40
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April 8, 2026
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Is Visual Studio 2026 planned to be supported by UAT?
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5
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782
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April 8, 2026
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Setting Static Switch parameters of a Material Instance in Python
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11
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4142
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April 7, 2026
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With PCG how can I place points at lots of pre-specified locations?
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1
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154
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April 7, 2026
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Issues with Bundled PSO Cache When Using Chunks
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20
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249
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April 7, 2026
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PCG Static Mesh Spawner silently ignores "Static Mesh Component Property Overrides" when Execute on the GPU is enabled
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5
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165
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April 7, 2026
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The check to avoid assigning distributed builds to the requester’s machine does not work properly in HordeServer.Compute.ComputeService.
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6
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72
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April 7, 2026
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First PIE for editor session always seems to be compiling shaders/etc.
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1
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77
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April 7, 2026
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CachedAssetRegistryDiscovery.bin rename failure when multiple volumes hit PlatformFileJournal wrap
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2
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57
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April 6, 2026
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