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My hotbars don't display hover overlay when mouseover is true.
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0
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308
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April 20, 2015
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Crash when accessing UPROPERTY() member of USTRUCT()
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2
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723
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April 17, 2015
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Saving and Settings not working? & Can't set text properties of combo box?
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2
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639
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April 17, 2015
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variable command line execute
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8
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639
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April 16, 2015
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Material instance parameters are missing (maybe optimized away?)
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0
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755
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April 16, 2015
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"VInterp to" works only on static meshes surfaces !
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3
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1002
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April 16, 2015
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Blueprints for "ThirdPersonCharacter" Not found
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1
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312
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April 14, 2015
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How and where do I create Structures?
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7
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9735
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April 14, 2015
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Angular damping (Rotation) for single axis?
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3
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3421
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April 11, 2015
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UE474 Blueprint Can only make boolean variables crash
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2
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212
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April 10, 2015
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Adding BP_Object to TARRAY - Object added before initialization
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10
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974
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April 7, 2015
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Procedural Building (Array question)
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0
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444
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April 7, 2015
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Array in infinity level lead actor to x0.0y0.0z0.0
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2
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401
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April 6, 2015
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How to spawn an actor using variable?
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2
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1185
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April 5, 2015
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Check if a blueprint is a child actor of another
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4
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3977
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April 3, 2015
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Arrays of text not correctly replicated
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0
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573
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April 3, 2015
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Is there a way inside an actor to keep a reference to another actor?
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4
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606
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April 3, 2015
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"character reference is not compatible with character reference" with other UMG issues
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5
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7424
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April 1, 2015
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SaveGame crashes
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3
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356
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March 30, 2015
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Variable out of Scope Issue
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3
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1590
|
March 30, 2015
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Get mesh references by tag
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1
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1593
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March 26, 2015
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[4.7.3] Structs don't set correctly using exposed on spawn in standalone game mode/Struct Corrupting
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11
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996
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March 25, 2015
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Issues Referencing Texture2D in DataTable
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1
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1268
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March 25, 2015
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Level Blueprint Variable to Hud
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3
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805
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March 25, 2015
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How to make this USTRUCT replicatable?
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6
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1867
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March 24, 2015
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UDataTable to array of UStructs
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2
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2177
|
March 24, 2015
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how to get reference of "in-game spawned pawn"?
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5
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1799
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March 23, 2015
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Storing notes?
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5
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398
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March 22, 2015
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Why it won't connect
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2
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267
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March 20, 2015
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Bug in FGCObject causing lost references
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3
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813
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March 19, 2015
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