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Crash from left-over post process material instance pointing to an invalid texture resource
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5
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150
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December 19, 2025
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How do I enable unbuffered logging in UE5?
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1
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270
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December 19, 2025
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Is BP_XRPawn the new VR pawn for VR template in UE 5.7.1 ?
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1
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291
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December 19, 2025
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Moving FFrameEndSync::Sync() to after the core ticker update
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4
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107
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December 19, 2025
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test spawn actor in UActorComponent::BeginFrame
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9
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151
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December 19, 2025
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Crash when loading Blueprint actor
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2
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102
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December 19, 2025
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Foveated Issue
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0
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77
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December 19, 2025
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Steam Deck Videos Black Screen
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1
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191
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December 19, 2025
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Steam Deck - Intro and media texture videos not playing
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16
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8231
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December 19, 2025
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Someone please help explain (uncommitted) Reserved VRAM Memory Buffer to me. Is it dead weight VRAM tax???
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3
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257
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December 19, 2025
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UE5 Graphical Debugger take too much time
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2
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82
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December 19, 2025
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Running with wp.Runtime.UpdateStreaming.EnableAsyncUpdate=true can make the AsyncUpdateStreamingStateTask run during the GC phase as its .Wait() call happens on the next Tick - and crash in ULevelStreaming::GetLevelStreamingStatus()
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5
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192
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December 19, 2025
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Need help reverting to previous version of project
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0
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62
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December 19, 2025
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Improving Iteration Speed on Platforms/Consoles
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2
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174
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December 18, 2025
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Missing icon in Mobile package
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0
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51
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December 18, 2025
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Updated unreal-engine:runtime Docker Image
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0
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180
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December 18, 2025
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Unreal 5.6 Crash on iOS 15 devices
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10
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274
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December 18, 2025
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Cooker is asserting in Class.h on UE 5.7.1
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2
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88
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December 18, 2025
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Mutable - Skeletal mesh sockets
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3
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172
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December 18, 2025
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Insights tracing is enabled at start, how to disable it ?
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4
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3019
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December 18, 2025
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GC Clustering does not mark mutable objects as reachable
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2
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85
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December 18, 2025
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Config files: Creating new and saving existing
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24
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435
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December 26, 2025
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Failed to create pipeline state with combined hash , error 8007000e
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8
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351
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December 18, 2025
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hitting f11 to full screen my scene drops me to 10 fps in an rtx 3090 even though stretching the screen to fit full is at 80 fps
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1
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116
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December 17, 2025
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FPropertyNode::GetDiffersFromDefault always detects instanced inline objects as changed
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4
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78
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December 17, 2025
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Rare occurence of check(!HasAnyClassFlags(CLASS_TokenStreamAssembled)) in game
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7
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132
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December 18, 2025
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How to optimize PostProcess, it has workload even if it is disabled
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0
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41
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December 17, 2025
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ActorComponents registered with wrong world from UWorldPartition::ApplyRuntimeCellsTransformerStack
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2
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60
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December 17, 2025
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Is it possible to manually clear all pointers pointing to a specific UObject?
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7
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129
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December 17, 2025
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Joinery outlines
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0
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101
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December 17, 2025
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