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Set Members in Structure Not Saving
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6
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194
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July 23, 2026
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Change pawn possession but keep the same camera?
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6
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6654
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July 22, 2026
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Rotate character towards input direction over short time?
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3
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1795
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July 22, 2026
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Withered Huggy Wuggy
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0
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46
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July 22, 2026
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Set Control Rotation not working
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6
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1923
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July 21, 2026
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Float Variable with stuck value
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1
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79
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July 21, 2026
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Add Components to Widgets 5.7 new feature?
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4
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531
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July 21, 2026
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UE 5.5 Widget Problem/Bug
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1
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379
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July 21, 2026
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"string to math expression"
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14
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5143
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July 20, 2026
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Multiple Curves in a singular (Float) Curve Asset?
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0
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57
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July 20, 2026
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How to safely and reliably update Structs for data tables
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3
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122
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July 20, 2026
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Separation of non-attached pieces of Dynamic Mesh
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0
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51
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July 20, 2026
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spawnpoint shenanagans
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6
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145
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July 19, 2026
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FPS Camera inside a vehicle: combining vehicle rotation with player look input
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2
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119
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July 19, 2026
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Feedback for AI MCP tools: lack of way to create/edit enums and structs
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0
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49
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July 19, 2026
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FirstPersonCharacter BP for some reason always snapping to camera - PLEASE HELP!
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3
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98
|
July 18, 2026
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Difficulty Displaying Real-Time Data from My Morse Code Website Inside an Unreal Engine Web Browser Widget
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3
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105
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July 18, 2026
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Launch 2D Character off Ramp
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6
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136
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July 17, 2026
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Why does my enemies health bar not deplete fully? but they still die
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4
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108
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July 17, 2026
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I need help with a part not following my mouse.
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2
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76
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July 17, 2026
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Added drift to chaos vehicles example project
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0
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44
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July 17, 2026
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Weapon Holster works but something wrong with the size.
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2
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94
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July 17, 2026
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Contextual animation scene
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0
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66
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July 16, 2026
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Windows 11 boot failure after installing Visual Studio 2022
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10
|
299
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July 16, 2026
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'Get Steam Friend Avatar' node is not work
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5
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340
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July 16, 2026
|
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Can you attach BP debugger to already running standalone process?
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4
|
866
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July 16, 2026
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Collision issues for a thrown object
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4
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123
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July 16, 2026
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Character movement messed up with new camera
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7
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144
|
July 15, 2026
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Is there a way to receive event dispatchers in Anim Blueprints from Actor Component blueprints?
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1
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55
|
July 15, 2026
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A character's movements change based on the camera's positon
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9
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8214
|
July 15, 2026
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