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Weird and awful shadows in UE4.27
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2
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89
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March 3, 2026
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Lightmap discrepancies between DX11 and DX12
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1
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97
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March 3, 2026
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UE5 Stencil Layers look lighter than in full scene render?
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1
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81
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March 3, 2026
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Directional light affects undesirable objects when raytracing?
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8
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140
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March 7, 2026
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Blurry Shadows in PIE, Sharp in editor
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0
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42
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March 3, 2026
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(UE4.27) Point light briefly turning for a split second when changing intensity
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0
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22
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March 3, 2026
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Is it possible to have an object ONLY use baked shadows?
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3
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89
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March 2, 2026
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Motion Vector issue in renders, Nuke
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0
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73
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March 2, 2026
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Rendering trouble with light reflections path tracer and lumen.
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0
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69
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March 2, 2026
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twinmotion extreme exposure when rendering interiors with lumen
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0
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34
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March 2, 2026
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ClearCoat BottomNormal doesn't work with Virtual Textures
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5
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76
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March 1, 2026
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Angled Walls Not Lighting?
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3
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99
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March 1, 2026
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Clustered Deferred Shading relies on Nanite Project Enabled cvar
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7
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108
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March 1, 2026
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How to change the landscape material/layer underneath a pair of parallel runtime spline components?
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0
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39
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March 1, 2026
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咨询下Nanite在主机平台上的使用限制
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1
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119
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March 1, 2026
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How do I add Tony McMapface tonemapper to UE 4.27?
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2
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220
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February 28, 2026
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How can I get DLSS 4.5 to work correctly on Unreal Engine 5.7?
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1
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145
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February 27, 2026
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Nanite Voxelization is Noisy
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4
|
240
|
February 27, 2026
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Texture Pop between camera cuts using Sequencer
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18
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656
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February 27, 2026
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Blend Mode for Output Material Texture Scales view mode not forced to Opaque
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2
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41
|
February 27, 2026
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Forward shading missing dynamic shadows for dynamic-only shadowed stationary lights
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3
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3420
|
February 27, 2026
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Rendering problems – what am I doing wrong?
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0
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71
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February 27, 2026
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Mutable runtime GT performance
|
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20
|
218
|
February 27, 2026
|
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Movable mesh not casting shadows from stationary light (Unreal 5.3.2 and 5.4 source)
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2
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383
|
February 27, 2026
|
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HISM causing massive spikes in BuildTreeAsync
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|
10
|
99
|
February 27, 2026
|
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Deferred decals use unknown ref heuristic?
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8
|
100
|
February 27, 2026
|
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exact 'first person: world space representation' requirements?
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7
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181
|
February 26, 2026
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Fix GPU crash in ScreenProbeCompositeTracesWithScatterCS LumenScreenProbeGather
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6
|
113
|
February 26, 2026
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Prevent rendering stop when headset is not worn (Oculus)
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9
|
1290
|
February 26, 2026
|
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Intermittent D3D12 UniformBuffer Access Violation Crash in UE 5.5.4 Packaged Builds
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|
5
|
822
|
February 26, 2026
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