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Spotlight dissapears on edge of screen.
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1
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72
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March 6, 2026
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Niagara BeamEmitterSetup script BeamID flick between -1 and LoopCount.
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1
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97
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March 6, 2026
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CustomDepthStencilを使用して対象部分のみTSR(アンチエイリアシング)を無効化する方法について
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1
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49
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March 6, 2026
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UGroomComponent::SetForcedLOD(-1) incorrectly calls SwitchSimulationLOD with invalid LOD index
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3
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114
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March 6, 2026
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5.7 Lightmass Issues (Crashes and Bugs)
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1
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424
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March 5, 2026
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Render settings RTX 3070
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4
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156
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March 5, 2026
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Power node ignores Y, Z components of float 3 in Exp pin if base is Float 1
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2
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402
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March 5, 2026
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Shader Model 6 Required Warning
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2
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696
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March 5, 2026
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How to properly update the PrimitiveLocalToWorld of FInstanceSceneDataBuffers and FInstancedStaticMeshSceneProxy?
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5
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119
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March 5, 2026
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Certain static lights not casting light on actors
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6
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150
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March 4, 2026
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Error prosessing in twinmotion cloud
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0
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42
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March 4, 2026
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What does the "Compatible with Lumen Card Sharing" flag do, and when should it be used?
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3
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159
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March 4, 2026
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[UE 5.6] Scene Capture 2D exports black PNG despite correct render target preview
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4
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752
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March 4, 2026
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MetaHuman face shadow artifact (whitish splotch) with rect light at specific angle - not SSS, specular, or indirect lighting
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0
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95
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March 4, 2026
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Mutable Texture and UV outputs
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6
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159
|
March 5, 2026
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Baked Lights look awfully bad
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6
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366
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March 3, 2026
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Weird and awful shadows in UE4.27
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2
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119
|
March 3, 2026
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Lightmap discrepancies between DX11 and DX12
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1
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114
|
March 3, 2026
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UE5 Stencil Layers look lighter than in full scene render?
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1
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110
|
March 3, 2026
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Directional light affects undesirable objects when raytracing?
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8
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169
|
March 7, 2026
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Blurry Shadows in PIE, Sharp in editor
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0
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52
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March 3, 2026
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(UE4.27) Point light briefly turning for a split second when changing intensity
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0
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30
|
March 3, 2026
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Is it possible to have an object ONLY use baked shadows?
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3
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130
|
March 2, 2026
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Motion Vector issue in renders, Nuke
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0
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91
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March 2, 2026
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Rendering trouble with light reflections path tracer and lumen.
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0
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78
|
March 2, 2026
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twinmotion extreme exposure when rendering interiors with lumen
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0
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45
|
March 2, 2026
|
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ClearCoat BottomNormal doesn't work with Virtual Textures
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5
|
100
|
March 1, 2026
|
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Angled Walls Not Lighting?
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3
|
123
|
March 1, 2026
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Clustered Deferred Shading relies on Nanite Project Enabled cvar
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7
|
168
|
March 1, 2026
|
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How to change the landscape material/layer underneath a pair of parallel runtime spline components?
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0
|
50
|
March 1, 2026
|