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Render brightness flickering
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13
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367
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November 6, 2025
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Avoiding halo artifact around characters when using TSR or TAA along with Depth of Field on CineCamera
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4
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213
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November 5, 2025
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Electric Dreams & UE newbie : Change lighing/weather
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7
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214
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November 5, 2025
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Nanite Tessellation discontinuity along UV seams
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4
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262
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November 5, 2025
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UE5.5 Ivalid data in Nanite ClasterPageData
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0
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46
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November 5, 2025
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How to fix bad VDB/Niagara quality when rendering with Path Tracing?
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4
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288
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November 5, 2025
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关于Nanite优化
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3
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148
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November 5, 2025
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关于Lumen性能问题
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3
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113
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November 5, 2025
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PSO创建时间过长
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7
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133
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November 5, 2025
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Possible to mip bias specific streamed virtual textures?
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8
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240
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November 5, 2025
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Twist Shader Post Process Material
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1
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93
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November 5, 2025
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Add mesh baker node to TextureGraph
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1
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62
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November 5, 2025
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GPULightmass Crashing due to Invalid Geometry?
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15
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1436
|
November 4, 2025
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Visual line artefacts appearing in packaged builds on Landscape modified by splines on Unreal 5.6
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5
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123
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November 4, 2025
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hair cards with path tracing
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0
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70
|
November 4, 2025
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Pixel Depth Offset and Contact Shadows
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5
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255
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November 5, 2025
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Loading loose files (uasset/uexp/ubulk)
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2
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281
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November 4, 2025
|
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Niagara Smoke sometimes flickers
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7
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247
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November 4, 2025
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Ambient occlusion issue for D-Buffer decal.
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2
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137
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November 4, 2025
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Stat GPU数据跟Stat Unit GPU Time数据差异
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1
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89
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November 4, 2025
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Render thread and "draw" measuring
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2
|
103
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November 3, 2025
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Megalights shadow artifacts
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2
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340
|
November 3, 2025
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UE5.4 rendering a large Paper2D sprite slows down game
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2
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158
|
November 3, 2025
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Version 5.4.2, Lightmass building fails on Linux (signal 6 because of assertion failure)
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4
|
417
|
November 3, 2025
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Wrong materials and geometry on LODs
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17
|
357
|
November 6, 2025
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MUTABLE : Virtual Texture with extendent mesh node
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3
|
80
|
November 3, 2025
|
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Is there any time schedule for "Nanite Foliage & Skinning"?
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2
|
63
|
November 3, 2025
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GPU Hang in StableSpringsSystem
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3
|
58
|
November 3, 2025
|
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Gaussian Splatting Support Out-Of-The-Box
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2
|
158
|
November 3, 2025
|
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SetGamePaused / APlayerController::SetPause() causes MotionBlur-like artifacts on Objects animated with WorldPostionOffset even if motion blur is disabled
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6
|
182
|
November 3, 2025
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