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Encountering check "PrimitiveRayTracingData.bDrawInGame == SceneProxy->IsDrawnInGame"
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2
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38
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August 5, 2026
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RenderThread C++ exception on pre-RTX DXR GPUs after r.RayTracing.UseReferenceBasedResidency=0
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1
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30
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August 5, 2026
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Details on the resolution of public ticket UE-347708
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2
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60
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August 5, 2026
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Virtual Texture Streaming causing low res failures in first frames of Screenshot Tests
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2
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34
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August 4, 2026
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Adapt MetaXR and MetaXRInteraction to UE5.7.3
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6
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344
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August 4, 2026
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[Substrate] Blendable GBuffer silently discards F0 chromaticity for dark metals — same F0, different results between legacy-converted and hand-built Slab materials
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0
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71
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August 4, 2026
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Why does Nanite not work?
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3
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211
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August 4, 2026
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Material Layering System problem
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2
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304
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August 4, 2026
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Assertion building a Nanite Assembly with a single part
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5
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72
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August 5, 2026
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Groom ignores opacity mask input
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2
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684
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August 3, 2026
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Loading sublevel causes GPU hitch
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3
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150
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August 3, 2026
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Bad performance in the horror sample project level
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3
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254
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August 3, 2026
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compute PSOs fail with E_INVALIDARG on AMD GCN (wave64-only) GPUs
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1
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45
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August 3, 2026
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LumenにおいてSkeletalMeshによってSurfaceCacheが作られるケースと作られないケースが存在する
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3
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45
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August 3, 2026
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Getting an error when launching a pre-made project related to Lumen being enabled even though it isin't
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5
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5779
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August 2, 2026
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creating 3d animation
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0
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104
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August 2, 2026
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Landscape Material problem in from 5.6 to 5.7
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0
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67
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August 2, 2026
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Deconstructing & Replicating Wuthering Waves' Post-Process / Anime Shader Model in UE5
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0
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94
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August 1, 2026
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How do I do parallax corrected cubemaps?
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0
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69
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August 1, 2026
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static skylgiht doesnt cast reflection
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2
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92
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July 31, 2026
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Potential GPU Crash in Nanite voxel brick rasterizer: out-of-bounds groupshared read in MicropolyRasterize (NaniteRasterizer.usf) → GPU DEVICE_HUNG (LDS 0xD74)
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4
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57
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August 3, 2026
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Flickering lighting / shadows on moving Skeletal Meshes
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2
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1854
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July 31, 2026
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5.6.1版本中,材质编辑器中节点不正常显示内容
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0
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1116
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July 31, 2026
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"Family->GetTemporalUpscalerInterface() == nullptr" assert
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8
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82
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July 31, 2026
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PalWorld Hazy Sky Atmosphere Question UE 4.27.x
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2
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90
|
July 30, 2026
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Gas 3D Explosion Looks Noisy
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0
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45
|
July 30, 2026
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Is Lumen Reflection (with Hardware Raytracing) supported in Split Screen in UE 5.4
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6
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147
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July 30, 2026
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UE Revision Control SVN &OCIO
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0
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34
|
July 30, 2026
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Niagara Mesh Particle returns Particle Position 0.0.0 on material when passed through a vertex interpolator and a texture is sampled with ParticleSubUV Properties
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6
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59
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August 4, 2026
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Intermittent crash on launch in Vulkan pipeline on Android
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4
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67
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August 10, 2026
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