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The age requirement for publishing maps should be lowered or completely removed
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0
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75
|
April 17, 2026
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How do I rotate (spin) the top view in Unreal Editor?
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7
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1872
|
April 16, 2026
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Build HLODs infinite loading.
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2
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114
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April 16, 2026
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UWorldPartition::GetIntersectingCells for UWorldPartitionRuntimeHashSet::ForEachStreamingCellsQuery incorrectly handles bDataLayersOnly
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6
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87
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April 16, 2026
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My landscape material reacts weirdly to my scene lighting
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1
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87
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April 16, 2026
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How to enable collision on nanite trees spawned using instanced skinned mesh spawner in the pcg graph
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2
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195
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April 15, 2026
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BP Foliaging
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1
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77
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April 15, 2026
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Any good way to debug world partition for lost assets?
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0
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79
|
April 15, 2026
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landscape lighting broken?
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0
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53
|
April 14, 2026
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Player blocker and trigger volumes not functioning as expected
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0
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79
|
April 14, 2026
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UE 5.7.4 PCG — placing objects along the border between black and white in a texture, and orienting them along an imaginary line
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0
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90
|
April 14, 2026
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Wild life not working on wild life ground and mountains
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0
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73
|
April 14, 2026
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forced instance, cant seem to turn the function off,
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0
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28
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April 13, 2026
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Geometry collection - Buildings
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2
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98
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April 13, 2026
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UE 5.5 Landscape Layer Blending: Only Black Landscape
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2
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729
|
April 12, 2026
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Instanced Foliage Grid Size is grayed out in World Settings
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13
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1528
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April 11, 2026
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RVT's mask4 is broken.
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1
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158
|
April 11, 2026
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Some Get Data node for PCG graphs does not work within actors
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0
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43
|
April 10, 2026
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HLODs Different in Build?
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0
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35
|
April 10, 2026
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Feature request to add HLOD Layers to FActorDescViewMutator so that we can programmatically assign HLOD Layers when mutate their grids
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2
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50
|
April 9, 2026
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Procedural Cliff Generation
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0
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51
|
April 9, 2026
|
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Help with instant round restart after first round
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0
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63
|
April 8, 2026
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How to get 'Water' plugin HLODs to build?
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3
|
192
|
April 8, 2026
|
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Shallow Water River - Water Body River
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0
|
55
|
April 8, 2026
|
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Block PCG Foliage from Spawning Meshes in a Waterbody River
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5
|
145
|
April 7, 2026
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In PIE physics constrained Actors like Doors and Levers are work perfectly but in Standalone mode they fall of and completely brake
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1
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75
|
April 7, 2026
|
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Landscape material Issue
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4
|
189
|
April 7, 2026
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How to structure moving entities ?
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4
|
79
|
April 7, 2026
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wp.Runtime.DebugFilterByRuntimeHashGridName Does not work for UWorldPartitionRuntimeHashSet
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2
|
52
|
April 6, 2026
|
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Deleting actors in WorldPartitionRuntimeCellTransformer
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|
5
|
118
|
April 6, 2026
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