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error al descargar ajustes del cliente de la nube
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0
|
23
|
August 31, 2026
|
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Levels that worked in 5.8.1 now crash in 5.8.2
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0
|
94
|
August 31, 2026
|
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MacOS Epic Games Launcher can't launch projects
|
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0
|
36
|
August 31, 2026
|
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5.8 Experimental ModelContextProtocol (MCP) Server instantly drops connections
|
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1
|
834
|
August 31, 2026
|
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UE 5.8 nDisplay Widget rendering incorrectly
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3
|
117
|
August 31, 2026
|
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[Enhanced Input] Gesture keys (Pinch/Rotate/Flick) never release after touch ends — regression in 5.8
|
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1
|
91
|
August 31, 2026
|
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Smart Object Subsystem Rendering Actor : gets selected by lassos in the top down viewport
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0
|
36
|
August 31, 2026
|
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Epic Launcher keeps updating UE 5.8.1 to 5.8.2
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2
|
161
|
August 31, 2026
|
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Reproducible GPU crash in the parallel depth prepass after ~2 minutes
|
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1
|
57
|
August 31, 2026
|
|
5.8: Large physics update performance regression
|
|
6
|
950
|
August 31, 2026
|
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[UE 5.8.1][GAS] OverflowEffect triggers on first stack application
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|
2
|
222
|
August 31, 2026
|
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Collisions not imported with .glb .glTF using 'Import Into Level'
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0
|
33
|
August 31, 2026
|
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Control Rig Set Initial Transform not working
|
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0
|
51
|
August 31, 2026
|
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[UE 5.8.1][D3D12] GPU DEVICE_HUNG during Virtual Shadow Map invalidation after level streaming
|
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1
|
121
|
August 30, 2026
|
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CSM Cascade shadows disappear when moving camera
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0
|
36
|
August 30, 2026
|
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Dynamic Invalidation Warning
|
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0
|
41
|
August 30, 2026
|
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[Android] SIGSEGV in FScopedJavaObject destructor - inline thread_local UE::Jni::Env yields invalid JNIEnv when accessed from plugin module code
|
|
1
|
71
|
August 30, 2026
|
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[UE 5.8][MediaViewer] Crash when switching Level Editor viewport type to Cinematic Viewport
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0
|
36
|
August 30, 2026
|
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Material Editor Nodes channel wrong preview
|
|
0
|
37
|
August 30, 2026
|
|
UE5.6: Old Blueprint works and can be opened through references, but does not appear in Content Browser
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0
|
29
|
August 29, 2026
|
|
BlueprintTools read_graph_dsl drops shared exec chains when Switch cases / multi-output node branches merge into one chain
|
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0
|
46
|
August 29, 2026
|
|
Application scale effect on the viewport.
|
|
0
|
28
|
August 28, 2026
|
|
5.6->5.8 started observing intermittent crashing from my Niagara system, possible race condition.
|
|
1
|
65
|
August 28, 2026
|
|
Dependency handling regression in 5.8 when linking third-party static libraries
|
|
0
|
42
|
August 28, 2026
|
|
UE 5.8.1 Linux Wayland: Slate mouse hit testing uses desktop-global coordinates on offset monitor
|
|
0
|
46
|
August 28, 2026
|
|
ARCore camera passthrough renders green on Samsung Xclipse GPUs in UE 5.6 and 5.7
|
|
0
|
59
|
August 28, 2026
|
|
Nanite Landscape does not show layer blend materials
|
|
4
|
339
|
August 28, 2026
|
|
Chaos Vehicles: bone-based aerofoil offset mixes centimetres and metres, causing ~100× force arms
|
|
0
|
38
|
August 28, 2026
|
|
Masked-out pixels cause camera-dependent z-fighting between overlapping planes
|
|
1
|
76
|
August 28, 2026
|
|
MetaHuman Character Data export options missing (Export Combined Skel Mesh, Save DNA, etc.) in 5.8.2
|
|
1
|
116
|
August 28, 2026
|