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Mesh Terrain + RVT + Runtime PCG notworking in PIE
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0
|
54
|
July 20, 2026
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UE 5.8 Crash: Assertion failed Instances.Num() < 65535 in MovieSceneInstanceRegistry when using UMG Widget Animations
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0
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47
|
July 19, 2026
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Mutable Generating Incorrect Skin Weights in 5.8
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2
|
84
|
July 19, 2026
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UE 5.8 Control Rig Physics - Collision bug/limitation
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0
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73
|
July 19, 2026
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Character modifiers getting stripped from all NPC Spawners
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1
|
63
|
July 18, 2026
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[Android] SIGSEGV in FScopedJavaObject destructor - inline thread_local UE::Jni::Env yields invalid JNIEnv when accessed from plugin module code
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0
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38
|
July 18, 2026
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UE 5.8 Movie Render Queue freezes before first frame when Niagara Audio Spectrum is active
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1
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55
|
August 13, 2026
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Data Layer Subsystem Missing the "Set Data Layer Instance Runtime State" Node to Load actors
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2
|
93
|
July 18, 2026
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Lightmass fails to build on Apple Silicon Macs in UE 5.6+ when Embree is enabled.
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0
|
43
|
July 18, 2026
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Severe progressive FPS loss caused by “Use Latest HUD Elements” during weapon/pickaxe swapping
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0
|
76
|
July 18, 2026
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[UE 5.7][Android XR Preview] Editor crashes when pressing G to toggle Game View
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0
|
36
|
July 17, 2026
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Crash: check(Event.IsValid()) in StateTreeEvents.h:119 — CaptureNewStateEvents treats an unchanged frame's states as newly entered
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0
|
29
|
July 17, 2026
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Status bar Save / Revision Control buttons are one shared Slate widget across asset editors of the same type (dead buttons, mirrored hover, flickering menu)
|
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3
|
78
|
July 17, 2026
|
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UE5.8 Substrate Toon BSDF Black Stripes Bug?
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0
|
50
|
July 16, 2026
|
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Modular Control Rig IKFK Broken
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0
|
46
|
July 16, 2026
|
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LineTraceComponent doesn't work on Per Poly skeletal meshes from 5.3 and up
|
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0
|
25
|
July 16, 2026
|
|
Spawnable camera missing tracks from script FBX Import
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0
|
44
|
July 16, 2026
|
|
Eyedropper/Screen Color Picker tool in any version does not work on Linux
|
|
0
|
39
|
July 16, 2026
|
|
CRASH caused by unsafe C-style subclass cast in UCharacterMovementComponent::CapsuleTouched
|
|
0
|
45
|
July 16, 2026
|
|
Warning triggered in Metahuman SDK Editor by Crypto Litecoin Wallet address
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|
0
|
37
|
July 15, 2026
|
|
GPU Crash (D3D Device Removed) when placing Nanite Assembly vegetation assets with Nanite Foliage enabled (RTX 5070 Ti, UE 5.7.4)
|
|
0
|
50
|
July 15, 2026
|
|
Mesh Terrain doesn't work with software lumen
|
|
1
|
99
|
July 15, 2026
|
|
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000000
|
|
0
|
44
|
July 15, 2026
|
|
Public Control Rig Module vars revert to their default after engine restart
|
|
0
|
20
|
July 15, 2026
|
|
Editor startup test fails when using Editor locale not in US
|
|
0
|
31
|
July 15, 2026
|
|
UVerticalBox::ReleaseSlateResources is incorrectly declared as protected instead of public
|
|
1
|
43
|
July 15, 2026
|
|
Spray Emotes always show "Not Ready Yet" in UEFN Edit Mode but work correctly in Creative 1.0
|
|
0
|
32
|
July 15, 2026
|
|
Spray Emotes always show "Not Ready Yet" in UEFN Edit Mode but work correctly in Creative 1.0 and 2.0
|
|
0
|
31
|
July 15, 2026
|
|
UE 5.8: Movable lights with Light Functions remain counted as shadowed movable lights after Cast Shadows is disabled or actors are deleted
|
|
0
|
48
|
July 14, 2026
|
|
UE5.7.4 - Transform Gizmos completely gone - Disappeared and cannot be returned
|
|
0
|
54
|
July 14, 2026
|