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The Chapter 6 non-modular drum gun uses wrong model
|
|
1
|
96
|
June 1, 2026
|
|
BROKEN PROP MANIPULATORS
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9
|
228
|
June 1, 2026
|
|
Sound glitch UMG
|
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1
|
79
|
June 1, 2026
|
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mesh_component blocks interactions with vehicles
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|
1
|
103
|
June 1, 2026
|
|
TEST BUG REPORT
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|
0
|
40
|
June 1, 2026
|
|
Third Person Controls Device Broken Player Facing mode
|
|
1
|
94
|
June 1, 2026
|
|
Low Ammo Indicator Sound Plays Constantly with Infinite Magazine Ammo
|
|
1
|
75
|
June 1, 2026
|
|
Problem with migrating
|
|
1
|
63
|
June 1, 2026
|
|
Scroll Box Doesnt Auto Scroll
|
|
1
|
185
|
June 1, 2026
|
|
Creative 1.0 Object De-sync Between Players When Moving Objects
|
|
3
|
108
|
June 1, 2026
|
|
Creative 1.0 Progress Not Saving / Backup Restore Issue
|
|
4
|
232
|
June 1, 2026
|
|
Physics Camera/movement bug
|
|
1
|
79
|
June 1, 2026
|
|
Instantiating a heavy material on verse causes fps hitches
|
|
22
|
583
|
June 1, 2026
|
|
Issue with the promotional media on the publishing page, issue with the similarity system.
|
|
0
|
45
|
June 1, 2026
|
|
The Keep Percent Triangles setting no longer works after today’s update.
|
|
2
|
268
|
June 1, 2026
|
|
Missing Rooms and Props from Impostors Prefabs and Galleries
|
|
0
|
57
|
June 1, 2026
|
|
[Crash] UE 5.7.1 DX12 - MetaHuman Grooms Cause Fatal Shader Compilation Error Crash
|
|
1
|
405
|
May 31, 2026
|
|
My map didnt enter the new tab
|
|
3
|
77
|
May 31, 2026
|
|
[MAJOR] Chapter 6 Biome Mask is Completely Broken
|
|
14
|
491
|
May 31, 2026
|
|
For over a month, all new UEFN project changes fail with "At least 1 module failed remote validation" across multiple devices, networks, and even blank projects.
|
|
1
|
55
|
May 31, 2026
|
|
Difference between materials
|
|
0
|
33
|
May 30, 2026
|
|
Submission for publishing failed
|
|
2
|
65
|
May 30, 2026
|
|
Down But Not Out Device function revive breaks player interaction with systems
|
|
11
|
284
|
May 30, 2026
|
|
Publishing Error
|
|
35
|
791
|
May 30, 2026
|
|
Groom exported from MH creator is low poly
|
|
0
|
30
|
May 30, 2026
|
|
USE LATEST HUD is not consistently ON in round based games
|
|
0
|
33
|
May 29, 2026
|
|
Certain interaction-based devices without cooldown are vulnerable to spam/exploit attacks
|
|
1
|
70
|
May 29, 2026
|
|
Phasing Through Floor in 2nd Round of Private Version
|
|
0
|
21
|
May 29, 2026
|
|
Barrier device not rendering correctly
|
|
7
|
182
|
May 29, 2026
|
|
Carryables have a very long delay before being able to do anything with them.
|
|
1
|
91
|
May 29, 2026
|