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How to check if an actor is in a array?
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1
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7027
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October 16, 2015
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UMG Inventory in UE4 tutorial: items not showing up in inventory after pickup
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5
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804
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October 15, 2015
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Cannot Use Variable Declared in Header
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5
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962
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October 14, 2015
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BP variable default value resets to parent BP variable default value when packaged
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2
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405
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October 13, 2015
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Load Save and how to know when a level is loaded
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0
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523
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October 13, 2015
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Crash When Searching References For Structure
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1
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305
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October 12, 2015
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Broken Mesh Collection
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0
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288
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October 12, 2015
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Is there any way to use one variable in two bluebrints
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3
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387
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October 12, 2015
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Unable to make a UStruct with my UClass
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3
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632
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October 12, 2015
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changing variable amounts
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2
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1070
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October 10, 2015
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checking for variable amount
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7
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419
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October 10, 2015
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Remember passed levels
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1
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310
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October 10, 2015
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Saving high score
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10
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1206
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October 10, 2015
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Using Gamepad With Inventory
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4
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3468
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October 7, 2015
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Inventory pickup class storage
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2
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536
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October 7, 2015
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actor reference at widget blueprint
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2
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1551
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October 6, 2015
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Loading character stats on respawn ~~ help!
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2
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577
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October 6, 2015
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Scale static meshes from a data table
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0
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408
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October 6, 2015
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Accessing Level Blueprint Variables during PIE
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4
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689
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October 5, 2015
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Getter node necessary to avoid scope problem?
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8
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862
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October 5, 2015
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How can I do the Opposite of Ease?
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7
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1670
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October 4, 2015
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Where should inventory items go when in your inventory so they exist after a level change?
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5
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1460
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October 3, 2015
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Using UENUMS or USTRUCTS without class
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2
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2662
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October 3, 2015
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Find all items in array?
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2
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3269
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October 2, 2015
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Get a variable from another blueprint
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3
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1204
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October 2, 2015
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How do I keep a valid reference to a InstancedStaticMesh instance?
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4
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636
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October 1, 2015
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What Kind of GET Array is this?
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6
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477
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September 30, 2015
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Access Variables From Another Actor C++
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6
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5136
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September 30, 2015
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Get a variable from another blueprint
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3
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3455
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September 26, 2015
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savegame blueprint and loadgame blueprint
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1
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344
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September 24, 2015
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