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Why is it putting 2 items in my inventory when I pick up an item in version 4.9?
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9
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737
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September 15, 2015
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UStruct getting garbage collected
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1
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1136
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September 14, 2015
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Saving C++
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7
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725
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September 13, 2015
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"Select Actors Using This Asset" and Actor References Array Bug
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8
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1845
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September 11, 2015
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C++ Inventory System Question
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1
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924
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September 11, 2015
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Kill count HUD woes ;/
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7
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1825
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September 9, 2015
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Copy Inventory Item and Add it to HotBar
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0
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524
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September 5, 2015
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C++ TArray Reference performance slow in 4.8 + 4.9
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14
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1123
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September 3, 2015
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Get reference to other object.
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7
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1755
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September 3, 2015
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How to properly create a long skill/item descriptions?
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5
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1413
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September 2, 2015
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Character showed on the Inventory
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1
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403
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September 2, 2015
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Does Property Editor support UStruct Polymorphism?
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1
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1056
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September 1, 2015
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how do you create a UStruct?
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7
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1194
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August 28, 2015
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Saved game data from another blueprint
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0
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250
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August 28, 2015
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Need help with stamina
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4
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305
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August 27, 2015
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How to convert a struct to UStruct*
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11
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6140
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August 25, 2015
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Find UStruct* with known user struct
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0
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517
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August 24, 2015
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REINST references bug still exists in 4.8.3
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13
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1748
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August 24, 2015
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100+ strange texture files appeared in level folder (4.8.3)
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2
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546
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August 24, 2015
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Making an array from variables in multiple instances?
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2
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1410
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August 22, 2015
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Cannot place variable X in external scope Y
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4
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4043
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August 22, 2015
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4.7 problem with deleting array entries
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3
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327
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August 21, 2015
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Is it possible to delete .sav files (savegame) from within a blueprint?
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6
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5181
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August 18, 2015
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Blueprint reference bug [Demo included]
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16
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479
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August 18, 2015
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Variable with "actor as selected type" always returns null, why?
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6
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1456
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August 16, 2015
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Referencing Problem
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6
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293
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August 16, 2015
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Object References Vanishing
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8
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411
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August 15, 2015
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How to reference an instance of a Blueprint from the Level Blueprint?
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5
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6849
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August 13, 2015
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Storing Information - Database equivalent (?)
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3
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1431
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August 12, 2015
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Editing Inventory Struct Variable
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1
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1046
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August 11, 2015
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