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Lumen surface cache scale woes
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13
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1479
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October 28, 2025
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Light Leaking With Point Lights
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3
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231
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October 28, 2025
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Audio Synesthesia Rendering
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0
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63
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October 28, 2025
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Switching between RMA and ORM packet texture in a material, via switch
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2
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683
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October 28, 2025
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VDB question - working in one project but not another, blurry rendering
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2
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157
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October 28, 2025
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Assertion failed: InShadingModel < MSM_NUM (crash when building lighting)
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3
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932
|
October 28, 2025
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How can i do high quality reflections without raytracing in lumen?
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21
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4814
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October 28, 2025
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UE5 LUMEN is there a way to stop emissive materials from casting light?
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13
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8388
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October 28, 2025
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[GpuCrash][DX12]Lumen关闭InlineRayTracing,SBT提交与AsyncCompute的同步问题
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12
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327
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October 28, 2025
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UI Buttons not clickable when in fullscreen mode in packaged build
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1
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136
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October 28, 2025
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Local space velocity-facing mesh particles would disappear in some cases on Android and IOS devices
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7
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214
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October 28, 2025
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Using particle attribute reader crashes the engine
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4
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149
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October 28, 2025
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Sudden misaligned render VR 5.6
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1
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128
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October 28, 2025
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VSM Page Invalidation Logic for Local Light and WPO casters
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5
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137
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October 27, 2025
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Occlusion Masking for local multiplayer.
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0
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82
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October 27, 2025
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LogRenderer: Using fallback RTPSO
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1
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529
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October 27, 2025
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Shadow flickering DFAO
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3
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2453
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October 27, 2025
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[ue4] we have a external process in compute encoder in gputrace timeline
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2
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77
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October 27, 2025
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PSO creation cannot be async if RHI is recursive?
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1
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118
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October 27, 2025
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What is wrong with the shadows? (SpeedTree)
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2
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1705
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October 27, 2025
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Shadow artifacts on low poly meshes
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1
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141
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October 27, 2025
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Unreal Engine 5.6.1 - OpenColorIO / ACES configuration not saving (possible bug)
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0
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156
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October 27, 2025
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Missing anti-aliasing in terrain edit mode?
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5
|
140
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October 27, 2025
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Static lightmaps missing in a game switching levels at runtime
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2
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114
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October 27, 2025
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Metahuman to static mesh
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2
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242
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October 27, 2025
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Difference Between Local & Remote Render Using Path Tracer
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2
|
231
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October 27, 2025
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Vulkan in 5.6
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1
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114
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October 27, 2025
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How to simulate thick fluid injection and temporary wrinkle deformation on an eye lens surface (Unreal Engine 4.25)
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0
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86
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October 27, 2025
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bStaticWhenNotMoveable in Lighting category instead of Physics
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4
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82
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October 27, 2025
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Aftermath documentation is misleading
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6
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248
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October 27, 2025
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