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Can auto exposure be turned off entirely? (off. not reduced. just off)
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13
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3100
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October 3, 2025
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Meshes for Nanite
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1
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67
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October 3, 2025
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Weird flickering shadows
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1
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75
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October 3, 2025
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Issues with multiple mesh sections referencing the same MaterialIndex and Nanite
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6
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122
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October 8, 2025
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Possible to save PostProcess Template/Preset?
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5
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3131
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October 3, 2025
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Hair Shading Model + SSAO
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3
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124
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October 2, 2025
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VSM
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3
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151
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October 2, 2025
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UE 5.5.4 Forward Shading Problem
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0
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150
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October 2, 2025
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Disable dynamic shadow on translucent material 5.6
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2
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136
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October 2, 2025
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Translucency with DepthWrite
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8
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165
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October 27, 2025
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5.5 GPU crash and hang
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12
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284
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October 2, 2025
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LOD lightmaps
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12
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3888
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October 2, 2025
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How to Vertex Snap in Unreal Engine 5?
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4
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2705
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October 2, 2025
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[Nanite Foliage] Setup Information for Assembly workflow
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3
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1486
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October 2, 2025
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inconsistent Local Exposure behaviour
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9
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294
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October 2, 2025
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Fix core features breaking when SMAA is selected
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15
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2029
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October 2, 2025
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PCG static mesh shadows cull distance issue
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2
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1019
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October 2, 2025
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Lighting & Shadow Subsurface Artifacts - What is the cause and how to remove them?
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1
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153
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October 2, 2025
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Flickering lights on skybox with translucent material
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9
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468
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October 1, 2025
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Problem with coloured spots and wavy edges in Path tracer
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1
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172
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October 1, 2025
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Crash in BuildSRVTable, in both AMD/Nvidia drivers from CDevice::CopyDescriptors
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4
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125
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October 1, 2025
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Pixelated and blurry video rendering
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3
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565
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October 1, 2025
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Cannot include DisplayClusterViewport_OverscanSettings.h because it includes Math/MarginSet.h which is Internal
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4
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101
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October 1, 2025
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Niagara Fluids - blurry and out of focus in camera and render
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0
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58
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October 1, 2025
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Some materials not showing in Path Tracer renders (Twinmotion 2025.1.1)
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1
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145
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October 1, 2025
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How to remove artifacts when enabling Path tracer?
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1
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164
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October 1, 2025
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Black Halo Effect around object When using Voluemteric Fog UE 5.5.4
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0
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91
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September 30, 2025
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OcclusionCullPipe stalls render thread
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1
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174
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October 1, 2025
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Ways to dynamically scale VSM for flatter performance
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6
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202
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October 1, 2025
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Lighting Technical Pipeline: Question on how to objectively verify if the lighting is technically correct.
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4
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74
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September 30, 2025
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