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[D3D12][5.8] "Out of video memory" crash with VRAM and RAM free
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21
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1631
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September 17, 2026
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UNiagaraDataChannelReader::Cleanup() is not exported (missing NIAGARA_API), so external code cannot release a held Read reference — permanently pins Map-based (GameplayBurst/Island) channel entries and blocks the shared system from ever respawning
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0
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19
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September 17, 2026
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Niagara System failed to save when containing only Stateless Emitters in UE 5.8.2
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0
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38
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September 16, 2026
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[5.8.2] Dedicated server leaks per spawned actor: FVisualLogger redirection maps and FPersistentNetDebugNames (Iris) grow unbounded in Development/Test
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0
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42
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September 16, 2026
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Steering or Offset Root Bone Behavior Regression in 5.8
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0
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35
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September 16, 2026
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[UE 5.8.1, UE 5.8.2] Switch to forward renderer causing visual artifact with spot light and point light
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1
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118
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September 16, 2026
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日本語ドキュメントの不具合
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0
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19
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September 16, 2026
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[UE 5.8] Substrate Toon Profile Override in Material Instance fails to apply after restarting the Editor
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3
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204
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September 16, 2026
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Cannot load code snippet on "Gameplay Ability System - Best Practices for Setup"
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3
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100
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September 16, 2026
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(STEAM DEPOT) You do not have any debugging symbols required to display the callstack for this crash.
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1
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57
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September 16, 2026
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MRQ Basic Settings and Syncsketch failing to transcode
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1
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26
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September 15, 2026
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UE5.8 GASP slide issue in Shipping build
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0
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29
|
September 15, 2026
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[5.8] 3D Widget Interaction fails on iOS devices (Works in Editor and UE 5.7)
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0
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42
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September 15, 2026
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[UE5.8.2][D3D12][AMD] Directional Light RT Shadow causes GPU crash
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2
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115
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September 15, 2026
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Sequencer Anim Mixer crashes editor when compiling Anim Blueprint with a custom node deriving from FAnimNode_DeadBlending
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0
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29
|
September 15, 2026
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[5.8.2] Cloth physics seems to flicker/on off when performance drops
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0
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49
|
September 15, 2026
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[UE5.8.1] Older materials ignore Opacity Mask and AO when using substrate
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4
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114
|
September 15, 2026
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UE 5.8.2 Slate/GraphEditor access violations; DX12 greatly increases crash frequency, DX11 only mitigates
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0
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39
|
September 14, 2026
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[5.8.2] bShareMaterialShaderCode: "Missing shader resource for hash" - fatal on Android/Vulkan (global shadermap), all materials break on iOS/Metal. Worked in 5.7.4
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2
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137
|
September 14, 2026
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Procedural Vegetation Nanite Foliage meshes crash packaged project
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24
|
1235
|
September 14, 2026
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Substrate Anisotropy lost when enabling translucency
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0
|
61
|
September 14, 2026
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Unreal Crashes 5.81
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4
|
165
|
September 14, 2026
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[UE 5.8.2][DynamicWind] GPU DEVICE_HUNG when changing GI scalability with a DynamicWind Transform Provider active
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0
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86
|
September 13, 2026
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Mobile Multi-View: GPU culling runs on the primary view only, so geometry outside the left eye frustum is missing from the right eye
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0
|
52
|
September 13, 2026
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Error won't allow me to open my project Assertion failed: !Level || (Level == ActorLevel)...
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0
|
36
|
September 13, 2026
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Unable to join UEFN Edit Session after v42.10
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6
|
135
|
September 13, 2026
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Sound attenuation stops working in the editor when a Level Sequence with a Camera Cut track is playing
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0
|
28
|
September 13, 2026
|
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World Partition Mesh actors fail to load in PIE
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|
2
|
118
|
September 13, 2026
|
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UI Glitch in Unreal Engine 5.8.1 with DirectX12 on Intel Arc A380
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1
|
94
|
September 12, 2026
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Blueprint, post process and bounding box BUG / UE 5.8
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0
|
80
|
September 12, 2026
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