|
UI Glitch in Unreal Engine 5.8.1 with DirectX12 on Intel Arc A380
|
|
1
|
94
|
September 12, 2026
|
|
Blueprint, post process and bounding box BUG / UE 5.8
|
|
0
|
80
|
September 12, 2026
|
|
Control Rig animation correct in 5.6 but offset/broken after baking and on import in 5.8 — appears to be a 5.8 evaluation/bake regression
|
|
2
|
228
|
September 11, 2026
|
|
Holes in Navmesh
|
|
4
|
119
|
September 11, 2026
|
|
5.8 Version Association Is Bugged?
|
|
3
|
205
|
September 11, 2026
|
|
Mesh Terrain is incompatible with Material Layer Blend (MLB) assets
|
|
2
|
251
|
September 11, 2026
|
|
Crash report
|
|
1
|
102
|
September 10, 2026
|
|
Community Learning source filter is duplicating knowledge_base type
|
|
0
|
34
|
September 10, 2026
|
|
In the viewport, holding down the right mouse button prevents the use of the "w", "a", "s", and "d" keys for movement.
|
|
1
|
109
|
September 10, 2026
|
|
MetaHuman Live Link `Create Video Subject` crashes packaged Windows build when using `Monocular Animation Pipeline Models`
|
|
4
|
194
|
September 10, 2026
|
|
UE5.8 Incorrect thread access of "r.MotionVectorSimulation"
|
|
2
|
306
|
September 10, 2026
|
|
[5.8.2] Crash on deselect after editing a property of a Text3D Blueprint actor in Simulate
|
|
1
|
45
|
September 10, 2026
|
|
UE 5.8.2: Fresh child Blueprint gets Mover overrides and fails to save with "Illegal reference to private object"
|
|
0
|
61
|
September 10, 2026
|
|
5.7.4 to 5.8 Error: === Handled ensure: ===
|
|
3
|
269
|
September 10, 2026
|
|
Can't download Unreal for Linux, EULA accept page is stuck in an infinite accept loop
|
|
8
|
117
|
September 9, 2026
|
|
Linux precompiled download loops to EULA after successful acceptance
|
|
0
|
32
|
September 9, 2026
|
|
I need help recovering my original UEFN project and determining whether its old Unreal Revision Control/Lore history can still be restored after my local files were deleted by a Windows reset.
|
|
0
|
29
|
September 9, 2026
|
|
UE5.7 Mutable Plugin Overlay Material not working
|
|
0
|
34
|
September 9, 2026
|
|
Editor crash (unhandled assert) when changing blend mode on a material assigned to a Nanite static mesh
|
|
0
|
43
|
September 9, 2026
|
|
My published Fortnite Creative island works normally when I test it in Creative, but when I join the published version through matchmaking, manually starting the game gets stuck while I can hear the ticking/countdown. After it eventually starts, the Creat
|
|
0
|
14
|
September 9, 2026
|
|
"High ping only in Creative 2.0 / UEFN, normal in BR and Creative 1.0"
|
|
0
|
25
|
September 9, 2026
|
|
Stuck in Infinite EULA Redirect Loop on Linux Download Page (bearerTokenValid: false)
|
|
0
|
42
|
September 9, 2026
|
|
[5.8.2] Text3D in Blueprint actors loses glyph meshes (TRASH_ components reused) and crashes editor on component click
|
|
0
|
32
|
September 9, 2026
|
|
Mass Replicated Entities are not getting destroyed when we tried to upgrade to UE5.8
|
|
1
|
118
|
September 9, 2026
|
|
Fancy domains do not work when setting up Developer Profile.
|
|
1
|
47
|
September 9, 2026
|
|
EOS_Auth_Login fails with scope_not_found on basic_profile despite Application Permissions being enabled
|
|
1
|
65
|
September 9, 2026
|
|
Sequencer Play silently stops advancing after focusing into/out of a sub-sequence with a live edit
|
|
1
|
64
|
September 8, 2026
|
|
[UE6 main] LumenRef increasing Max bounces reduces bounce lighting
|
|
1
|
68
|
September 8, 2026
|
|
UE 5.8: Blueprint Map "Find" fails every single time for Gameplay Attribute keys comparison
|
|
1
|
54
|
September 8, 2026
|
|
[MoverExamples] Client crash joining dedicated server, unmodified sample map
|
|
0
|
25
|
September 8, 2026
|